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A ScoreGroup consists of ScoreElements, which are ScoreChords and ScoreBreaks
ScoreGroup ()
| ScoreGroup |
~ScoreGroup ()
| ~ScoreGroup |
void add (Note * note, Position pos, long dur, int dis, bool _no_overlap)
| add |
short int tuplet ()
| tuplet |
[const]
short int numberOfChords ()
| numberOfChords |
[const]
returns the number of chords with flags to be drawn!
bool single ()
| single |
[const]
returns true, if there is only one chord with flags within this group
const Position & start ()
| start |
[const virtual]
Reimplemented from ScoreObject.
long end ()
| end |
[const virtual]
Reimplemented from ScoreObject.
long duration ()
| duration |
[const virtual]
Reimplemented from ScoreObject.
int display ()
| display |
[const virtual]
Reimplemented from ScoreObject.
void paint (PrScoreEditor * ed, int x=0, int y=0, int style=0)
| paint |
[virtual]
Reimplemented from ScoreObject.
void print (PrScoreEditor * ed, int x=0, int y=0)
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[virtual]
Reimplemented from ScoreObject.
ostream & print (int,ostream&)
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[const virtual]
Reimplemented from ScoreObject.
void flush (const char*)
| flush |
[const virtual]
Reimplemented from ScoreObject.
Element * copy ()
| copy |
[const virtual]
Reimplemented from ScoreObject.
Generated by: wuerthne on clouseau on Fri Sep 21 19:20:46 2001, using kdoc 2.0a53. |