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damageable_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
23 
24 #include <limits>
25 
30 enum class DamageType
31 {
32  Fire = 1,
33  Organic = 2,
34  Phazer = 3,
35  Tower = 4,
36  FallingObject = 5,
37  Explosive = 6,
38  Collision = 7,
39  Lightning = 8,
40  Fall = 9,
41 };
42 
48 {
49 public:
50  explicit CDamageableObject(ObjectInterfaceTypes& types)
51  {
52  types[static_cast<int>(ObjectInterfaceType::Damageable)] = true;
53  }
54  virtual ~CDamageableObject()
55  {}
56 
58 
59  virtual bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity()) = 0;
60 };
ObjectInterfaceType enum.
virtual bool DamageObject(DamageType type, float force=std::numeric_limits< float >::infinity())=0
Damage the object, with the given force. Returns true if the object has been fully destroyed (assumin...
objects that generate particles when hit
Interface for objects that generate particles when hit.
Definition: damageable_object.h:47