37 #include "math/sphere.h"
46 #include <unordered_map>
63 class COldModelManager;
74 struct ModelShadowSpot;
199 std::vector<VertexTex2> vertices;
200 unsigned int staticBufferId;
201 bool updateStaticBuffer;
210 , updateStaticBuffer(
false)
220 std::string tex1Name;
222 std::string tex2Name;
224 std::vector<EngineBaseObjDataTier> next;
227 const std::string& tex2Name =
"")
252 std::vector<EngineBaseObjTexTier>
next;
254 inline void LoadDefault()
431 ENG_TEX_MAPPING_X = 1,
432 ENG_TEX_MAPPING_Y = 2,
433 ENG_TEX_MAPPING_Z = 3,
434 ENG_TEX_MAPPING_1X = 4,
435 ENG_TEX_MAPPING_1Y = 5,
436 ENG_TEX_MAPPING_1Z = 6
655 void SetRenderInterface(
bool enable);
656 bool GetRenderInterface();
661 bool GetScreenshotMode();
734 void AddBaseObjTriangles(
int baseObjRank,
const std::vector<Gfx::ModelTriangle>& triangles);
738 std::string tex1Name, std::string tex2Name,
756 int GetObjectBaseRank(
int objRank);
768 void GetObjectTransform(
int objRank,
Math::Matrix& transform);
787 int state, std::string tex1Name, std::string tex2Name);
791 std::vector<EngineTriangle>& triangles);
798 const std::string& tex1Name,
const std::string& tex2Name,
800 float au,
float bu,
float av,
float bv);
804 const std::string& tex1Name,
const std::string& tex2Name,
806 float pos,
float factor,
float tl,
float ts,
float tt);
821 void SetObjectShadowSpotPos(
int objRank,
const Math::Vector& pos);
822 void SetObjectShadowSpotAngle(
int objRank,
float angle);
823 void SetObjectShadowSpotRadius(
int objRank,
float radius);
824 void SetObjectShadowSpotIntensity(
int objRank,
float intensity);
825 void SetObjectShadowSpotHeight(
int objRank,
float height);
826 void UpdateObjectShadowSpotNormal(
int objRank);
844 void SetObjectGroundSpotRadius(
int rank,
float radius);
845 void SetObjectGroundSpotColor(
int rank,
const Color& color);
846 void SetObjectGroundSpotMinMax(
int rank,
float min,
float max);
847 void SetObjectGroundSpotSmooth(
int rank,
float smooth);
852 float delay1,
float delay2,
float delay3,
853 int dx,
int dy,
char* table);
884 const std::string& srcName,
887 float tolerance1,
float tolerance2,
890 float shift = 0.0f,
bool hsv =
false);
894 float tolerance1,
float tolerance2,
897 float shift = 0.0f,
bool hsv =
false);
902 bool SetTexture(
const std::string& name,
int stage = 0);
946 const std::string& GetSecondTexture();
964 Color GetAmbientColor(
int rank = 0);
970 Color GetWaterAddColor();
976 Color GetFogColor(
int rank = 0);
983 void SetDeepView(
float length,
int rank = 0,
bool ref=
false);
984 float GetDeepView(
int rank = 0);
993 float GetFogStart(
int rank = 0);
1000 bool full =
false,
bool scale =
false);
1001 void GetBackground(std::string& name,
Color& up,
Color& down,
1003 bool& full,
bool& scale);
1017 float GetParticleDensity();
1027 float GetClippingDistance();
1041 int GetTextureMipmapLevel();
1048 int GetTextureAnisotropyLevel();
1055 void SetShadowMapping(
bool value);
1056 bool GetShadowMapping();
1057 void SetShadowMappingOffscreen(
bool value);
1058 bool GetShadowMappingOffscreen();
1059 void SetShadowMappingOffscreenResolution(
int resolution);
1060 int GetShadowMappingOffscreenResolution();
1061 bool IsShadowMappingQualitySupported();
1062 void SetShadowMappingQuality(
bool value);
1063 bool GetShadowMappingQuality();
1064 void SetTerrainShadows(
bool value);
1065 bool GetTerrainShadows();
1072 float GetShadowColor();
1079 float GetShadowRange();
1086 int GetMultiSample();
1092 bool GetBackForce();
1099 bool GetLightMode();
1107 bool GetEditIndentMode();
1115 int GetEditIndentValue();
1121 float GetTracePrecision();
1133 bool GetPauseBlurEnabled();
1155 void ClearDisplayCrashSpheres();
1156 void AddDisplayCrashSpheres(
const std::vector<Math::Sphere>& crashSpheres);
1158 void SetDebugLights(
bool debugLights);
1159 bool GetDebugLights();
1160 void DebugDumpLights();
1162 void SetDebugResources(
bool debugResources);
1163 bool GetDebugResources();
1165 void SetDebugGoto(
bool debugGoto);
1166 bool GetDebugGoto();
1167 void AddDebugGotoLine(std::vector<Gfx::VertexCol> line);
1168 void SetDebugGotoBitmap(std::unique_ptr<CImage> debugImage);
1170 void SetWindowCoordinates();
1171 void SetInterfaceCoordinates();
1173 void EnablePauseBlur();
1174 void DisablePauseBlur();
1225 void DrawCrashSpheres();
1231 const Material& material,
int state);
1265 const Material& material,
int state,
1266 std::string tex1Name, std::string tex2Name);
1272 std::unique_ptr<CImage> img;
1273 std::string fileName;
1275 static void WriteScreenShotThread(std::unique_ptr<WriteScreenShotData> data);
1287 std::unique_ptr<COldModelManager> m_modelManager;
1288 std::unique_ptr<CText> m_text;
1289 std::unique_ptr<CLightManager> m_lightMan;
1290 std::unique_ptr<CParticle> m_particle;
1291 std::unique_ptr<CWater> m_water;
1292 std::unique_ptr<CCloud> m_cloud;
1293 std::unique_ptr<CLightning> m_lightning;
1294 std::unique_ptr<CPlanet> m_planet;
1295 std::unique_ptr<CPyroManager> m_pyroManager;
1359 Color m_ambientColor[2];
1360 Color m_backColor[2];
1361 Color m_fogColor[2];
1362 float m_deepView[2];
1363 float m_fogStart[2];
1364 Color m_waterAddColor;
1365 int m_statisticTriangle;
1367 bool m_updateGeometry;
1368 bool m_updateStaticBuffers;
1369 bool m_firstGroundSpot;
1370 std::string m_secondTex;
1371 bool m_backgroundFull;
1372 bool m_backgroundScale;
1373 std::string m_backgroundName;
1375 Color m_backgroundColorUp;
1376 Color m_backgroundColorDown;
1377 Color m_backgroundCloudUp;
1378 Color m_backgroundCloudDown;
1382 std::string m_foregroundName;
1386 float m_terrainVision;
1388 float m_tracePrecision;
1389 bool m_pauseBlurEnabled;
1393 float m_particleDensity;
1394 float m_clippingDistance;
1396 bool m_editIndentMode;
1397 int m_editIndentValue;
1465 bool m_debugDumpLights;
1466 bool m_debugCrashSpheres =
false;
1467 bool m_debugResources =
false;
1468 bool m_debugGoto =
false;
1470 std::string m_timerText;
1472 std::unordered_map<std::string, int> m_staticMeshBaseObjects;
1474 std::vector<Math::Sphere> m_displayCrashSpheres;
1475 std::vector<std::vector<VertexCol>> m_displayGoto;
1476 std::unique_ptr<CImage> m_displayGotoImage;
bool m_highlight
Highlight visible?
Definition: engine.h:1404
void SetFog(bool mode)
Management of the global mode of horizontal fog patches.
Definition: engine.cpp:2686
std::string tex1Name
1st texture
Definition: engine.h:163
void GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max)
Returns the bounding box for an object.
Definition: engine.cpp:996
Edit (I-beam)
Definition: engine.h:451
Normal shadow.
Definition: engine.h:301
void SetTimerDisplay(const std::string &text)
Sets text to display as mission timer.
Definition: engine.cpp:611
float drawIntensity
Draw intensity for marks.
Definition: engine.h:411
float intensity
Color intensity.
Definition: engine.h:405
void SetTextureAnisotropyLevel(int value)
Management the anisotropy level for textures.
Definition: engine.cpp:2914
bool GetHighlight(Math::Point &p1, Math::Point &p2)
Returns the highlighted rectangle.
Definition: engine.cpp:1465
bool used
If true, ground spot is valid.
Definition: engine.h:346
Resize horizontally.
Definition: engine.h:463
void DrawShadowSpots()
Draws old-style shadow spots.
Definition: engine.cpp:4438
void AddStatisticTriangle(int count)
Increments the triangle counter for the current frame.
Definition: engine.cpp:596
CSingleton base class for singletons.
void SetTextureMipmapLevel(int value)
Management the mipmap level for textures.
Definition: engine.cpp:2899
Math::Matrix m_matProj
Projection matrix for 3D scene.
Definition: engine.h:1316
bool SetTexture(const std::string &name, int stage=0)
Sets texture for given stage; if not present in cache, the texture is loaded.
Definition: engine.cpp:2592
Light texture (ambient max)
Definition: engine.h:100
void SetBackForce(bool present)
Management the mode of background.
Definition: engine.cpp:3015
bool IsShadowMappingSupported()
Management of shadow mapping.
Definition: engine.cpp:2930
float transparency
Transparency of the object [0, 1].
Definition: engine.h:285
float delay[3]
Times for 3 life phases.
Definition: engine.h:397
Small cross.
Definition: engine.h:455
Fixed.
Definition: engine.h:381
float ParticleAdapt(float factor)
Adapts particle factor according to particle density.
Definition: engine.cpp:2865
Busy.
Definition: engine.h:449
void ChangeSecondTexture(int objRank, const std::string &tex2Name)
Changes the 2nd texure for given object.
Definition: engine.cpp:1141
void SetRankView(int rank)
Management of view mode.
Definition: engine.cpp:2706
EngineObjectType type
Type of object.
Definition: engine.h:277
Math::Point WindowToInterfaceCoords(Math::IntPoint pos)
Conversion functions between window and interface coordinates.
Definition: engine.cpp:572
Math::Matrix m_matProjInterface
Projection matrix for 2D interface.
Definition: engine.h:1334
void SetStaticMeshTransparency(int meshHandle, float value)
Sets transparency for static mesh.
Definition: engine.cpp:5359
Terrain.
Definition: engine.h:176
int AddStaticMesh(const std::string &key, const Gfx::CModelMesh *mesh, const Math::Matrix &worldMatrix)
Add new instance of static mesh.
Definition: engine.cpp:5308
int totalTriangles
Number of triangles.
Definition: engine.h:244
void DeleteObject(int objRank)
Deletes the given object.
Definition: engine.cpp:921
Math::Vector pos
Position for the shadow.
Definition: engine.h:356
Scroll down.
Definition: engine.h:477
void DeleteBaseObject(int baseObjRank)
Deletes a base object.
Definition: engine.cpp:670
void SetObjectType(int objRank, EngineObjectType type)
Management of engine object type.
Definition: engine.cpp:946
int m_multisample
Number of samples for multisample rendering.
Definition: engine.h:1436
Vertex with secondary texture coordinates.
Definition: vertex.h:113
void LoadDefault()
Loads default values.
Definition: engine.h:288
void SetObjectShadowSpotHide(int objRank, bool hide)
Management of different shadow params.
Definition: engine.cpp:1374
void DeleteTexture(const std::string &texName)
Deletes the given texture, unloading it and removing from cache.
Definition: engine.cpp:2534
void TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt)
Changes texture mapping for robot tracks.
Definition: engine.cpp:1233
Material m_lastMaterial
Last material.
Definition: engine.h:1459
float m_shadowRange
Shadow range.
Definition: engine.h:1434
std::vector< EngineBaseObjTexTier > next
Next tier (Tex)
Definition: engine.h:252
Object doesn't exist.
Definition: engine.h:174
void SetObjectTransparency(int objRank, float value)
Sets the transparency level for given object.
Definition: engine.cpp:989
Tier 2 of base object tree (textures)
Definition: engine.h:218
Texture using alpha channel.
Definition: engine.h:132
void DrawHighlight()
Draws the rectangle of the object highlighted.
Definition: engine.cpp:4871
void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank)
Copies geometry between two base objects.
Definition: engine.cpp:720
void DrawBackground()
Draws the gradient background.
Definition: engine.cpp:4639
void SetObjectGroundSpotPos(int rank, const Math::Vector &pos)
Management of different ground spot params.
Definition: engine.cpp:1575
Crossed out sign.
Definition: engine.h:459
int m_textureMipmapLevel
Requested texture mipmap level.
Definition: engine.h:1418
Texture m_capturedWorldTexture
Texture with captured 3D world.
Definition: engine.h:1486
void SetTracePrecision(float factor)
Management of precision of robot tracks.
Definition: engine.cpp:3055
bool used
If true, shadow is valid.
Definition: engine.h:313
Double-sided face.
Definition: engine.h:114
Math::Vector m_lookatPt
Camera target.
Definition: engine.h:1355
TextureCreateParams m_terrainTexParams
Create params for terrain textures.
Definition: engine.h:1416
Math::Vector drawPos
Position of the shadow drawn.
Definition: engine.h:360
float m_highlightTime
Time counter for highlight animation.
Definition: engine.h:1406
void SetParticleDensity(float value)
Management of the particle density.
Definition: engine.cpp:2853
EngineObjectType
Class of graphics engine object.
Definition: engine.h:171
bool m_qualityShadows
true enables higher quality shadows
Definition: engine.h:1428
void SetScreenshotMode(bool screenshotMode)
Management of "screenshot mode" (disables interface particle rendering)
Definition: engine.cpp:557
Definition: engine.h:1270
float radius
Radius of marks.
Definition: engine.h:403
Number of items in enum.
Definition: engine.h:482
void CreateShadowSpot(int objRank)
Creates a shadow for the given object.
Definition: engine.cpp:1330
void DrawMouse()
Draws the mouse cursor.
Definition: engine.cpp:4962
int m_highlightRank[100]
Ranks of highlighted objects.
Definition: engine.h:1402
Point struct and related functions.
4x4 matrix
Definition: matrix.h:65
bool ChangeTextureColor(const std::string &texName, const std::string &srcName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false)
Changes colors in a texture.
Definition: engine.cpp:2406
void DrawOverColor()
Draws the foreground color.
Definition: engine.cpp:4832
void DeleteAllGroundSpots()
Deletes all ground spots.
Definition: engine.cpp:1529
Larger crosshair.
Definition: engine.h:479
void SetRenderEnable(bool enable)
Enables/disables rendering.
Definition: engine.cpp:542
Math::Vector bboxMin
Bounding box min (origin 0,0,0 always included)
Definition: engine.h:246
Part 4.
Definition: engine.h:112
std::string m_error
Last encountered error.
Definition: engine.h:1298
void SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))
Sets the current rendering state.
Definition: engine.cpp:1969
TextureCreateParams m_defaultTexParams
Default texture create params.
Definition: engine.h:1414
float min
Min altitude.
Definition: engine.h:350
int shadowRank
Rank of the associated shadow.
Definition: engine.h:283
std::string m_lastTexture[2]
Last texture names for 2 used texture stages.
Definition: engine.h:1457
void DrawInterface()
Draws the user interface over the scene.
Definition: engine.cpp:4009
int GetStatisticTriangle()
Returns the number of triangles in current frame.
Definition: engine.cpp:601
float GetEyeDirV()
Returns the vertical direction angle of view.
Definition: engine.cpp:3105
Math::Matrix m_shadowBias
Texture bias for sampling shadow maps.
Definition: engine.h:1329
std::vector< EngineShadow > m_shadowSpots
Shadow list.
Definition: engine.h:1346
Texture LoadTexture(const std::string &name)
Loads texture, creating it if not already present.
Definition: engine.cpp:2285
Always use 2nd floor texturing.
Definition: engine.h:118
bool m_renderInterface
Render / hide the UI?
Definition: engine.h:1310
float max
Max altitude.
Definition: engine.h:352
void SetFogStart(float start, int rank=0)
Management the start of fog.
Definition: engine.cpp:2778
Definition: singleton.h:30
Increase.
Definition: engine.h:379
Manager for static models.
Definition: oldmodelmanager.h:54
Fixed object type metal.
Definition: engine.h:186
int CreateGroundSpot()
Creates a new ground spot and returns its rank.
Definition: engine.cpp:1547
void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, bool globalUpdate)
Adds a tier 4 engine object directly.
Definition: engine.cpp:774
Texture m_miceTexture
Texture with mouse cursors.
Definition: engine.h:1448
Math::Vector m_eyePt
Location of camera.
Definition: engine.h:1353
void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec)
Specifies the location and direction of view.
Definition: engine.cpp:2230
Texture struct and related enums.
void SetPauseBlurEnabled(bool enable)
Management of pause blur.
Definition: engine.cpp:3075
EngineRenderState
Render state of graphics engine.
Definition: engine.h:85
Normal opaque materials.
Definition: engine.h:88
std::set< std::string > m_texBlacklist
Blacklist map of textures.
Definition: engine.h:1445
void SetLightMode(bool present)
Managing the mode of dynamic lights.
Definition: engine.cpp:3025
TEST_VIRTUAL Math::Vector GetLookatPt()
Returns the camera target point.
Definition: engine.cpp:3095
float radius
Radius of the shadow.
Definition: engine.h:358
void ApplyChange()
Updates the scene after a change of parameters.
Definition: engine.cpp:3120
const Math::Matrix & GetMatView()
Returns the view matrix.
Definition: engine.cpp:3085
bool LoadAllTextures()
Loads all necessary textures.
Definition: engine.cpp:2308
Scroll to the left.
Definition: engine.h:471
void SetFogColor(const Color &color, int rank=0)
Management of the fog color.
Definition: engine.cpp:2755
void DrawCaptured3DScene()
Draw the 3D scene capured for pause blur.
Definition: engine.cpp:3607
Manager for dynamic lights in 3D scene.
Definition: lightman.h:146
bool m_render
Rendering enabled?
Definition: engine.h:1308
float height
Height from the ground.
Definition: engine.h:331
Material of a surface.
Definition: material.h:45
bool m_shadowMapping
true if shadow mapping enabled
Definition: engine.h:1422
Mode for rendering text.
Definition: engine.h:126
float drawRadius
Radius of the shadow drawn.
Definition: engine.h:362
Resize vertically.
Definition: engine.h:465
void RenderShadowMap()
Renders shadow map.
Definition: engine.cpp:3704
A triangle drawn by the graphics engine.
Definition: engine.h:154
int DetectObject(Math::Point mouse, Math::Vector &targetPos, bool terrain=false)
Detects the target object that is selected with the mouse.
Definition: engine.cpp:1789
bool Create()
Performs the initialization; must be called after device was set.
Definition: engine.cpp:317
bool DetectBBox(int objRank, Math::Point mouse)
Detects whether an object is affected by the mouse.
Definition: engine.cpp:1744
float m_shadowColor
Shadow color.
Definition: engine.h:1432
Fixed object.
Definition: engine.h:178
void AddStaticMeshShadowSpot(int meshHandle, const Gfx::ModelShadowSpot &shadowSpot)
Adds a shadow spot to mesh.
Definition: engine.cpp:5332
bool drawFront
If true, the shape is before the 2D interface.
Definition: engine.h:275
Color color
Color of the shadow.
Definition: engine.h:348
void SetOverFront(bool front)
Specifies whether to draw the foreground.
Definition: engine.cpp:2842
CLightning * GetLightning()
Returns the lighting manager.
Definition: engine.cpp:297
Math::Vector pos
Position of the shadow.
Definition: engine.h:321
EngineGroundMarkPhase phase
Phase of life.
Definition: engine.h:395
Mesh data saved in model file.
Definition: model_mesh.h:35
void SetTerrainVision(float vision)
Defines of the distance field of vision.
Definition: engine.cpp:2623
Cloud layer renderer.
Definition: cloud.h:54
void DeleteAllBaseObjects()
Deletes all base objects.
Definition: engine.cpp:696
Lightning effect renderer.
Definition: lightning.h:55
void SetPause(bool pause)
Management of animation pause mode.
Definition: engine.cpp:522
Fixed object type quartz.
Definition: engine.h:184
float m_focus
Camera angle for 3D scene.
Definition: engine.h:1320
void SetMouseType(EngineMouseType type)
Management of mouse cursor type.
Definition: engine.cpp:3065
Particle engine.
Definition: particle.h:223
Math::Vector drawPos
Draw position for marks.
Definition: engine.h:407
float radius
Radius of the sphere at the origin.
Definition: engine.h:250
Color m_lastColor
Last color set with render state.
Definition: engine.h:1455
void SetShadowColor(float value)
Management of shadow color.
Definition: engine.cpp:2644
void FrameUpdate()
Called once per frame, the call is the entry point for animating the scene.
Definition: engine.cpp:446
The transparent texture (black = no)
Definition: engine.h:90
Type of shadow drawn by the graphics engine.
Math::Point WindowToInterfaceSize(Math::IntPoint size)
Conversion functions between window and interface sizes.
Definition: engine.cpp:584
A spot (large shadow) drawn on the ground by the graphics engine.
Definition: engine.h:343
void DeleteStaticMesh(int meshHandle)
Removes given static mesh.
Definition: engine.cpp:5345
The transparent color (white = no)
Definition: engine.h:124
bool m_captureWorld
true means that currently rendered world is to be captured
Definition: engine.h:1484
Math::Vector pos
Position for marks.
Definition: engine.h:401
Definition: pyro_manager.h:41
Color structs and related functions.
float fix
Fixed time.
Definition: engine.h:399
TODO: ?
Definition: engine.h:303
Decrease.
Definition: engine.h:383
Planet manager.
Definition: planet.h:49
bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D)
Transforms a 3D point (x, y, z) in 2D space (x, y, -) of the window.
Definition: engine.cpp:1941
Resize diagonally bottom-left to top-right.
Definition: engine.h:467
Scroll to the right.
Definition: engine.h:473
void SetShadowRange(float value)
Management of shadow range.
Definition: engine.cpp:2654
void SetAmbientColor(const Color &color, int rank=0)
Ambient color management.
Definition: engine.cpp:2735
The transparent color (black = no)
Definition: engine.h:122
void Destroy()
Frees all resources before exit.
Definition: engine.cpp:372
float angle
Angle of the shadow.
Definition: engine.h:325
Part 2.
Definition: engine.h:108
Only opaque color, no texture, blending, etc.
Definition: engine.h:130
Parameters for texture creation.
Definition: texture.h:155
void SetDeepView(float length, int rank=0, bool ref=false)
Management of the depth of field.
Definition: engine.cpp:2765
void DebugObject(int objRank)
Print debug info about an object.
Definition: engine.cpp:814
void Draw3DScene()
Prepares the interface for 3D scene.
Definition: engine.cpp:3233
Material material
Material.
Definition: engine.h:159
std::string tex2Name
2nd texture
Definition: engine.h:165
void SetWaterAddColor(const Color &color)
Color management under water.
Definition: engine.cpp:2745
Hand.
Definition: engine.h:453
Matrix struct and related functions.
int state
Render state.
Definition: engine.h:161
void SetMaterial(const Material &mat)
Sets the current material.
Definition: engine.cpp:2224
Math::Point m_highlightP1
Highlight rectangle points.
Definition: engine.h:1409
EngineShadowType type
Type of shadow.
Definition: engine.h:319
void SetShowStats(bool show)
Management of displaying statistic information.
Definition: engine.cpp:532
void SetDrawFront(bool draw)
Whether to draw the world on the interface.
Definition: engine.cpp:2730
EngineBaseObjDataTier & AddLevel3(EngineBaseObjTexTier &p3, EngineTriangleType type, const Material &material, int state)
Creates a new tier 3 object (data)
Definition: engine.cpp:634
void SetEditIndentMode(bool autoIndent)
Management of the indentation mode while editing (CEdit)
Definition: engine.cpp:3035
VertexTex2 triangle[3]
Triangle vertices.
Definition: engine.h:157
2D point
Definition: point.h:50
bool used
If true, object is valid in objects vector.
Definition: engine.h:267
void SetStatisticPos(Math::Vector pos)
Sets the coordinates to display in stats window.
Definition: engine.cpp:606
Image loaded from file.
Definition: image.h:54
bool hide
If true, shadow is invisible (object being carried for example)
Definition: engine.h:315
bool m_offscreenShadowRendering
true enables offscreen shadow rendering
Definition: engine.h:1424
Main application.
Definition: app.h:152
void DrawMouseSprite(Math::IntPoint pos, Math::IntPoint size, int icon)
Draw part of mouse cursor sprite.
Definition: engine.cpp:4998
void DeleteShadowSpot(int objRank)
Deletes the shadow for given object.
Definition: engine.cpp:1358
void Render()
Called once per frame, the call is the entry point for rendering.
Definition: engine.cpp:3159
EngineBaseObjTexTier & AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name)
Creates a new tier 2 object (texture)
Definition: engine.cpp:622
void DrawForegroundImage()
Draws the image foreground.
Definition: engine.cpp:4792
Math::Matrix m_matViewInterface
View matrix for 2D interface.
Definition: engine.h:1336
CTerrain * GetTerrain()
Returns the terrain manager.
Definition: engine.cpp:287
Shadow drawn by the graphics engine.
Definition: engine.h:310
void SetEditIndentValue(int value)
Management of tab indent when editing (CEdit)
Definition: engine.cpp:3045
void SetObjectBaseRank(int objRank, int baseObjRank)
Management of the base object rank for engine object.
Definition: engine.cpp:932
bool m_terrainShadows
true enables casting shadows by terrain
Definition: engine.h:1430
Math::Vector bboxMax
bounding box max (origin 0,0,0 always included)
Definition: engine.h:248
TEST_VIRTUAL Math::Vector GetEyePt()
Returns the camera center point.
Definition: engine.cpp:3090
CWater * GetWater()
Returns the water manager.
Definition: engine.cpp:292
float smooth
Transition area.
Definition: engine.h:354
Null phase.
Definition: engine.h:377
Texture CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage *image=nullptr)
Create texture and add it to cache.
Definition: engine.cpp:2246
EngineGroundMark m_groundMark
Ground mark.
Definition: engine.h:1350
void ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float au, float bu, float av, float bv)
Changes (recalculates) texture mapping for given object.
Definition: engine.cpp:1171
CText * GetText()
Returns the text rendering engine.
Definition: engine.cpp:272
Math::IntPoint m_size
Current size of viewport window.
Definition: engine.h:1339
Part 3.
Definition: engine.h:110
Terrain loader/generator and manager.
Definition: terrain.h:147
std::vector< EngineObject > m_objects
Object parameters.
Definition: engine.h:1344
void SetObjectDrawFront(int objRank, bool draw)
Sets drawFront for given object.
Definition: engine.cpp:982
Resize diagonally top-left to bottom-right.
Definition: engine.h:469
bool visible
If true, the object is drawn.
Definition: engine.h:271
The transparent diffuse color.
Definition: engine.h:94
EngineMouseType
Type of mouse cursor displayed in-game.
Definition: engine.h:444
void DrawPlanet()
Draws all the planets.
Definition: engine.cpp:4776
EngineBaseObjDataTier * FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name)
Returns the first found tier 4 engine object for the given params or nullptr if not found...
Definition: engine.cpp:1024
Namespace for (new) graphics code.
Definition: app.h:49
int CreateObject()
Creates a new object and returns its rank.
Definition: engine.cpp:883
void SetTerrain(CTerrain *terrain)
Sets the terrain object.
Definition: engine.cpp:312
void SetForegroundName(const std::string &name)
Specifies the name of foreground texture.
Definition: engine.cpp:2828
float drawRadius
Radius for marks.
Definition: engine.h:409
float radius
Radius of the shadow.
Definition: engine.h:327
Vector struct and related functions.
The graphics engine.
Definition: engine.h:585
int dx
X dimension of table.
Definition: engine.h:413
void SetObjectTransform(int objRank, const Math::Matrix &transform)
Management of object transform.
Definition: engine.cpp:961
Normal cursor (arrow)
Definition: engine.h:447
Math::Matrix m_shadowViewMat
View matrix for rendering shadow maps.
Definition: engine.h:1325
void ResetAfterVideoConfigChanged()
Resets some states and flushes textures after device was changed (e.g. resoulution changed) ...
Definition: engine.cpp:395
Double white texturing.
Definition: engine.h:104
Object drawn by the graphics engine.
Definition: engine.h:264
Math::Matrix m_shadowTextureMat
Texture matrix for rendering shadow maps.
Definition: engine.h:1327
float GetEyeDirH()
Returns the horizontal direction angle of view.
Definition: engine.cpp:3100
void UseMSAA(bool enable)
Enables or disables MSAA.
Definition: engine.cpp:3928
bool DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist, Math::Vector &pos)
Detects whether the mouse is in a triangle.
Definition: engine.cpp:1857
EngineMouseType m_mouseType
Type of mouse cursor.
Definition: engine.h:1450
void Update()
Updates the state after creating objects.
Definition: engine.cpp:1737
void UpdateGroundSpotTextures()
Updates the textures used for drawing ground spot.
Definition: engine.cpp:4138
EngineTriangleType
Type of triangles drawn for engine objects.
Definition: engine.h:142
int GetPartialTriangles(int objRank, float percent, int maxCount, std::vector< EngineTriangle > &triangles)
Returns a partial list of triangles for given object.
Definition: engine.cpp:1060
void DeleteGroundSpot(int rank)
Deletes the given ground spot.
Definition: engine.cpp:1567
void SetMultiSample(int value)
Management of shadow range.
Definition: engine.cpp:2664
void WriteScreenShot(const std::string &fileName)
Writes a screenshot containing the current frame.
Definition: engine.cpp:493
int dy
Y dimension of table.
Definition: engine.h:415
Info about a texture.
Definition: texture.h:256
bool m_screenshotMode
Screenshot mode?
Definition: engine.h:1313
void SetHighlightRank(int *rankList)
Lists the ranks of objects and subobjects selected.
Definition: engine.cpp:1472
Math::Vector normal
Normal to the terrain.
Definition: engine.h:323
Math::Matrix m_shadowProjMat
Projection matrix for rendering shadow maps.
Definition: engine.h:1323
Math::Matrix m_matWorldInterface
World matrix for 2D interface.
Definition: engine.h:1332
void ComputeDistance()
Calculates the distances between the viewpoint and the origin of different objects.
Definition: engine.cpp:1635
int m_lastState
Last engine render state (-1 at the beginning of frame)
Definition: engine.h:1453
void SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK)
Sets the foreground overlay color.
Definition: engine.cpp:2847
void SetDirty(bool mode)
Management of the global mode of contamination.
Definition: engine.cpp:2676
A single triangle in mesh as saved in model file.
Definition: model_triangle.h:60
Math::Matrix transform
Transformation matrix.
Definition: engine.h:279
void DrawBackgroundImage()
Draws the image background.
Definition: engine.cpp:4692
bool m_interfaceMode
True when drawing 2D UI.
Definition: engine.h:1462
Moving object.
Definition: engine.h:180
Image using alpha channel.
Definition: engine.h:116
bool draw
If true, draw mark.
Definition: engine.h:393
Water manager/renderer.
Definition: water.h:72
Only opaque texture, no blending, etc.
Definition: engine.h:128
bool IsVisiblePoint(const Math::Vector &pos)
Indicates whether a point is visible.
Definition: engine.cpp:3110
TexFilter
General texture filtering mode.
Definition: texture.h:62
void SetClippingDistance(float value)
Management of the distance of clipping.
Definition: engine.cpp:2873
std::map< std::string, Texture > m_texNameMap
Map of loaded textures (by name)
Definition: engine.h:1439
Resize.
Definition: engine.h:461
EngineTextureMapping
Type of texture mapping.
Definition: engine.h:429
Text rendering engine.
Definition: text.h:233
void UseShadowMapping(bool enable)
Enables or disables shadow mapping.
Definition: engine.cpp:3908
void SetTextureFilterMode(TexFilter value)
Management the texture filter mode.
Definition: engine.cpp:2885
3D (3x1) vector
Definition: vector.h:53
bool drawWorld
If true, object is behind the 2D interface.
Definition: engine.h:273
Tier 3 of object tree (data)
Definition: engine.h:194
void CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table)
Creates the ground mark with the given params.
Definition: engine.cpp:1611
Math::Matrix m_matView
View matrix for 3D scene.
Definition: engine.h:1318
Platform-specific utils.
Definition: system.h:91
std::vector< EngineGroundSpot > m_groundSpots
Ground spot list.
Definition: engine.h:1348
Definition: system_linux.h:31
Part of a moving object.
Definition: engine.h:182
bool m_worldCaptured
true means that current 3D scene was captured and is not to be rendered again
Definition: engine.h:1482
Surfaces.
Definition: engine.h:147
int CreateBaseObject()
Creates a base object and returns its rank.
Definition: engine.cpp:647
A mark on ground drawn by the graphics engine.
Definition: engine.h:390
2D Point with integer coords
Definition: intpoint.h:41
bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
Compute and return the 2D box on screen of any object.
Definition: engine.cpp:1482
void UpdateStaticBuffer(EngineBaseObjDataTier &p4)
Updates a given static buffer.
Definition: engine.cpp:1691
void Capture3DScene()
Capture the 3D scene for pause blur.
Definition: engine.cpp:3497
CLightManager * GetLightManager()
Returns the light manager.
Definition: engine.cpp:277
Color with transparency.
Definition: engine.h:134
void SetSecondTexture(const std::string &texNum)
Management of the global mode of secondary texturing.
Definition: engine.cpp:2696
CParticle * GetParticle()
Returns the particle manager.
Definition: engine.cpp:282
std::map< Texture, std::string > m_revTexNameMap
Reverse map of loaded textures (by texture)
Definition: engine.h:1441
RGBA color.
Definition: color.h:39
void UpdateStaticBuffers()
Updates static buffers of changed objects.
Definition: engine.cpp:1707
Triangles.
Definition: engine.h:145
void DrawStats()
Draw statistic texts.
Definition: engine.cpp:5031
void DrawObject(const EngineBaseObjDataTier &p4)
Draw 3D object.
Definition: engine.cpp:3983
bool m_showStats
Whether to show stats (FPS, etc)
Definition: engine.h:1306
void UpdateGeometry()
Updates geometric parameters of objects (bounding box and radius)
Definition: engine.cpp:1650
void SetDevice(CDevice *device)
Sets the device to be used.
Definition: engine.cpp:252
std::vector< EngineBaseObject > m_baseObjects
Base objects (also level 1 tier list)
Definition: engine.h:1342
float distance
Distance to object from eye point.
Definition: engine.h:281
Scroll up.
Definition: engine.h:475
Shadow spot data as saved in model file.
Definition: model_shadow_spot.h:29
Event sent by system, interface or game.
Definition: event.h:735
float intensity
Intensity of the shadow.
Definition: engine.h:329
void AddBaseObjTriangles(int baseObjRank, const std::vector< Gfx::ModelTriangle > &triangles)
Adds triangles to given object with the specified params.
Definition: engine.cpp:5141
CPlanet * GetPlanet()
Returns the planet manager.
Definition: engine.cpp:302
void CreateOrUpdateTexture(const std::string &texName, CImage *img)
Creates or updates the given texture with given image data.
Definition: engine.cpp:2565
void DrawTimer()
Draw mission timer.
Definition: engine.cpp:5133
void DeleteGroundMark(int rank)
Deletes the ground mark.
Definition: engine.cpp:1630
void ReloadAllTextures()
Reloads all textures.
Definition: engine.cpp:406
void SetObjectDrawWorld(int objRank, bool draw)
Sets drawWorld for given object.
Definition: engine.cpp:975
int baseObjRank
Rank of associated base engine object.
Definition: engine.h:269
char * table
Pointer to the table.
Definition: engine.h:417
bool m_pause
Pause the animation updates.
Definition: engine.h:1479
int m_textureAnisotropy
Requested texture anisotropy level.
Definition: engine.h:1420
Math::IntPoint GetWindowSize()
Returns current size of viewport window.
Definition: engine.cpp:567
Texture borders with solid color.
Definition: engine.h:98
void SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false, bool scale=false)
Management of the background image to use.
Definition: engine.cpp:2791
The transparent texture (white = no)
Definition: engine.h:92
void SetDrawWorld(bool draw)
Whether to draw the world.
Definition: engine.cpp:2725
CDevice * GetDevice()
Returns the current device.
Definition: engine.cpp:257
int GetObjectTotalTriangles(int objRank)
Returns the total number of triangles of given object.
Definition: engine.cpp:1011
TODO: ?
Definition: engine.h:457
bool used
If true, base object is valid in objects vector.
Definition: engine.h:242
EngineGroundMarkPhase
Phase of life of an EngineGroundMark.
Definition: engine.h:374
Sound plugin interface.
Definition: sound.h:60
Causes the fog.
Definition: engine.h:120
Part 1 (no change in. MOD!)
Definition: engine.h:106
void DeleteAllObjects()
Deletes all objects, shadows and ground spots.
Definition: engine.cpp:913
void UpdateMatProj()
Resets the projection matrix after changes.
Definition: engine.cpp:3115
Abstract interface of graphics device.
Definition: device.h:323
bool IsVisible(int objRank)
Tests whether the given object is visible.
Definition: engine.cpp:1919
Double black texturing.
Definition: engine.h:102
int objRank
Rank of the associated object.
Definition: engine.h:317
const Math::Matrix & GetStaticMeshWorldMatrix(int meshHandle)
Returns static mesh world matrix.
Definition: engine.cpp:5353
bool ProcessEvent(const Event &event)
Processes incoming event.
Definition: engine.cpp:424
Texture wrap.
Definition: engine.h:96
void DrawBackgroundGradient(const Color &up, const Color &down)
Draws the gradient background.
Definition: engine.cpp:4662
void FlushTextureCache()
Empties the texture cache.
Definition: engine.cpp:2578
int m_offscreenShadowRenderingResolution
Offscreen shadow rendering resolution.
Definition: engine.h:1426
void SetFocus(float focus)
Management of camera angle.
Definition: engine.cpp:2628
CCloud * GetCloud()
Returns the fog manager.
Definition: engine.cpp:307