Evocosm - A C++ Framework for Evolutionary Computing

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Created by Scott Robert Ladd at Coyote Gulch Productions.


libevocosm::reproducer< OrganismType > Class Template Reference

Creates new organisms from an existing population. More...

#include <reproducer.h>

Inheritance diagram for libevocosm::reproducer< OrganismType >:

libevocosm::globals List of all members.

Public Member Functions


Detailed Description

template<class OrganismType>
class libevocosm::reproducer< OrganismType >

In most cases, a reproducer generates new organisms using parents selected (by fitness) from an existing population. In some singular (and probably rare) cases, a reproducer might generate new, random organisms in order to keep diversity high. Reproduction techniques can include crossover and asexual, sexual and (my favorite) try-sexual models.
Parameters:
OrganismType - The type of organism


Constructor & Destructor Documentation

template<class OrganismType>
virtual libevocosm::reproducer< OrganismType >::~reproducer  )  [inline, virtual]
 

A virtual destructor. By default, it does nothing; this is a placeholder that identifies this class as a potential base, ensuring that objects of a derived class will have their destructors called if they are destroyed through a base-class pointer.


Member Function Documentation

template<class OrganismType>
virtual vector<OrganismType> libevocosm::reproducer< OrganismType >::breed const vector< OrganismType > &  a_population,
size_t  a_limit
[pure virtual]
 

A population provides genetic material for the creation of new children (who, will, like real children, forget where they left their shoes).

Parameters:
a_population - A population of organisms
a_limit - The maximum number of children the generate
Returns:
A vector containing new "child" organisms


The documentation for this class was generated from the following file:

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