#include <ace/Reactor_Impl.h>
class ACE_Reactor_Impl {
public:
inline virtual ~ACE_Reactor_Impl (void);
virtual int open ( size_t size, int restart = 0, ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0, int disable_notify_pipe = 0, ACE_Reactor_Notify * = 0 ) = 0;
virtual int current_info (ACE_HANDLE, size_t & ) = 0;
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler) = 0;
virtual int set_timer_queue (ACE_Timer_Queue *timer_queue) = 0;
virtual int close (void) = 0;
virtual int work_pending ( const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero ) = 0;
virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
virtual int alertable_handle_events ( ACE_Time_Value *max_wait_time = 0 ) = 0;
virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
virtual int alertable_handle_events ( ACE_Time_Value &max_wait_time ) = 0;
virtual int deactivated (void) = 0;
virtual void deactivate (int do_stop) = 0;
virtual int register_handler ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask ) = 0;
virtual int register_handler ( ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask ) = 0;
virtual int register_handler ( ACE_Event_Handler *event_handler, ACE_HANDLE event_handle = ACE_INVALID_HANDLE ) = 0;
virtual int register_handler ( ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask ) = 0;
virtual int register_handler ( const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask ) = 0;
virtual int register_handler ( int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0 ) = 0;
virtual int register_handler ( const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0 ) = 0;
virtual int remove_handler ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask ) = 0;
virtual int remove_handler ( ACE_HANDLE handle, ACE_Reactor_Mask mask ) = 0;
virtual int remove_handler ( const ACE_Handle_Set &handle_set, ACE_Reactor_Mask mask ) = 0;
virtual int remove_handler ( int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp = 0, int sigkey = -1 ) = 0;
virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
virtual int suspend_handler ( ACE_Event_Handler *event_handler ) = 0;
virtual int suspend_handler (ACE_HANDLE handle) = 0;
virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
virtual int suspend_handlers (void) = 0;
virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
virtual int resume_handler (ACE_HANDLE handle) = 0;
virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
virtual int resume_handlers (void) = 0;
virtual int uses_event_associations (void) = 0;
virtual long schedule_timer ( ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delta, const ACE_Time_Value &interval = ACE_Time_Value::zero ) = 0;
virtual int reset_timer_interval ( long timer_id, const ACE_Time_Value &interval ) = 0;
virtual int cancel_timer ( ACE_Event_Handler *event_handler, int dont_call_handle_close = 1 ) = 0;
virtual int cancel_timer ( long timer_id, const void **arg = 0, int dont_call_handle_close = 1 ) = 0;
virtual int schedule_wakeup ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added ) = 0;
virtual int schedule_wakeup ( ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added ) = 0;
virtual int cancel_wakeup ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared ) = 0;
virtual int cancel_wakeup ( ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared ) = 0;
virtual int notify ( ACE_Event_Handler *event_handler = 0, ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value * = 0 ) = 0;
virtual void max_notify_iterations (int) = 0;
virtual int max_notify_iterations (void) = 0;
virtual int handler ( ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler = 0 ) = 0;
virtual int handler (int signum, ACE_Event_Handler ** = 0) = 0;
virtual int initialized (void) = 0;
virtual size_t size (void) = 0;
virtual ACE_Lock &lock (void) = 0;
virtual void wakeup_all_threads (void) = 0;
virtual int owner ( ACE_thread_t new_owner, ACE_thread_t *old_owner = 0 ) = 0;
virtual int owner (ACE_thread_t *owner) = 0;
virtual int restart (void) = 0;
virtual int restart (int r) = 0;
virtual void requeue_position (int) = 0;
virtual int requeue_position (void) = 0;
virtual int mask_ops ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops ) = 0;
virtual int mask_ops ( ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops ) = 0;
virtual int ready_ops ( ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops ) = 0;
virtual int ready_ops ( ACE_HANDLE handle, ACE_Reactor_Mask, int ops ) = 0;
virtual void dump (void) const = 0;
ACE_ALLOC_HOOK_DECLARE;
};
virtual int work_pending (
const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero
) = 0;
virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
virtual int alertable_handle_events (
ACE_Time_Value *max_wait_time = 0
) = 0;
max_wait_time
before
returning. It will return earlier if events occur. Note that
max_wait_time
can be 0, in which case this method blocks
indefinitely until events occur.
max_wait_time
is decremented to reflect how much time this call
took. For instance, if a time value of 3 seconds is passed to
handle_events and an event occurs after 2 seconds,
max_wait_time
will equal 1 second. This can be used if an
application wishes to handle events for some fixed amount of
time.
Returns the total number of ACE_Event_Handler
s that were
dispatched, 0 if the max_wait_time
elapsed without dispatching
any handlers, or -1 if an error occurs.
The only difference between alertable_handle_events
and
handle_events
is that in the alertable case, the eventloop will
return when the system queues an I/O completion routine or an
Asynchronous Procedure Call.
virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
virtual int alertable_handle_events (
ACE_Time_Value &max_wait_time
) = 0;
max_wait_time
value is a reference and can therefore never be
NULL.
The only difference between alertable_handle_events
and
handle_events
is that in the alertable case, the eventloop will
return when the system queues an I/O completion routine or an
Asynchronous Procedure Call.
virtual int deactivated (void) = 0;
handling_events
and
handle_alertable_events
return -1 immediately.
virtual void deactivate (int do_stop) = 0;
do_stop
== 1, the Reactor will be disabled. By default, a reactor
is in active state and can be deactivated/reactived as wish.
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
event_handler
with mask
. The I/O handle will always
come from get_handle
on the event_handler
.
virtual int register_handler (
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
event_handler
with mask
. The I/O handle is provided
through the io_handle
parameter.
Originally this interface was available for all platforms, but because ACE_HANDLE is an int on non-Win32 platforms, compilers are not able to tell the difference between register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we have restricted this method to Win32 only.
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE
) = 0;
event_handler
that will be notified when
event_handle
is signaled. Since no event mask is passed
through this interface, it is assumed that the event_handle
being passed in is an event handle and not an I/O handle.
virtual int register_handler (
ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
event_handler
that will be notified when
event_handle
is signaled. mask
specifies the network events
that the event_handler
is interested in.
virtual int register_handler (
const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
event_handler
with all the handles
in the Handle_Set
.
virtual int register_handler (
int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0
) = 0;
new_sh
to handle the signal signum
using the
new_disp
. Returns the old_sh
that was previously registered
(if any), along with the old_disp
of the signal handler.
virtual int register_handler (
const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0
) = 0;
new_sh
to handle a set of signals sigset
using the
new_disp
.
virtual int remove_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
event_handler
. Note that the I/O handle will be
obtained using get_handle
method of event_handler
. If
mask
== ACE_Event_Handler::DONT_CALL
then the handle_close
method of the event_handler
is not invoked.
virtual int remove_handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask
) = 0;
handle
. If mask
== ACE_Event_Handler::DONT_CALL
then the handle_close
method of the associated event_handler
is not invoked.
virtual int remove_handler (
const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask mask
) = 0;
handle_set
. If mask
==
ACE_Event_Handler::DONT_CALL
then the handle_close
method of
the associated event_handler
s is not invoked.
virtual int remove_handler (
int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1
) = 0;
signum
.
Install the new disposition (if given) and return the previous
disposition (if desired by the caller). Returns 0 on success and
-1 if signum
is invalid.
virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
remove_handler
for every signal in sigset
.
virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0;
event_handler
temporarily. Use
ACE_Event_Handler::get_handle
to get the handle.
virtual int suspend_handler (ACE_HANDLE handle) = 0;
handle
temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
handles
in handle set temporarily.
virtual int suspend_handlers (void) = 0;
handles
temporarily.
virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
event_handler
. Use ACE_Event_Handler::get_handle
to
get the handle.
virtual int resume_handler (ACE_HANDLE handle) = 0;
handle
.
virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
handles
in handle set.
virtual int resume_handlers (void) = 0;
handles
.
virtual int uses_event_associations (void) = 0;
If we need to reset handles returned from accept/connect.
virtual long schedule_timer (
ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delta,
const ACE_Time_Value &interval = ACE_Time_Value::zero
) = 0;
event_handler
that will expire after delay
amount
of time, which is specified as relative time to the current
gettimeofday
. If it expires then arg
is passed in as the
value to the event_handler
's handle_timeout
callback method.
If interval
is != to ACE_Time_Value::zero
then it is used to
reschedule the event_handler
automatically, also using relative
time. This method returns a timer_id
that uniquely identifies
the event_handler
in an internal list. This timer_id
can be
used to cancel an event_handler
before it expires. The
cancellation ensures that timer_ids
are unique up to values of
greater than 2 billion timers. As long as timers don't stay
around longer than this there should be no problems with
accidentally deleting the wrong timer. Returns -1 on failure
(which is guaranteed never to be a valid timer_id
.
virtual int reset_timer_interval (
long timer_id,
const ACE_Time_Value &interval
) = 0;
timer_id
to
interval
, which is specified in relative time to the current
gettimeofday
. If interval
is equal to
ACE_Time_Value::zero
, the timer will become a non-rescheduling
timer. Returns 0 if successful, -1 if not.
virtual int cancel_timer (
ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1
) = 0;
event_handler
. Returns number of handlers cancelled.
virtual int cancel_timer (
long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1
) = 0;
timer_id
value
(which was returned from the schedule method). If arg is
non-NULL then it will be set to point to the ``magic cookie''
argument passed in when the Event_Handler was registered. This
makes it possible to free up the memory and avoid memory leaks.
Returns 1 if cancellation succeeded and 0 if the timer_id
wasn't found.
virtual int schedule_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added
) = 0;
masks_to_be_added
to the event_handler
's entry.
event_handler
must already have been registered.
virtual int schedule_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added
) = 0;
masks_to_be_added
to the handle
's entry. event_handler
associated with handle
must already have been registered.
virtual int cancel_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
masks_to_be_cleared
from the event_handler
's entry.
virtual int cancel_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
masks_to_be_cleared
from the handle
's entry.
virtual int notify (
ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0
) = 0;
event_handler
of mask
event. The ACE_Time_Value
indicates how long to blocking trying to notify. If timeout
==
0, the caller will block until action is possible, else will wait
until the relative time specified in timeout
elapses).
virtual void max_notify_iterations (int) = 0;
ACE_Event_Handlers
that are passed in
via the notify queue before breaking out of its
ACE_Message_Queue::dequeue
loop. By default, this is set to
-1, which means "iterate until the queue is empty." Setting this
to a value like "1 or 2" will increase "fairness" (and thus
prevent starvation) at the expense of slightly higher dispatching
overhead.
virtual int max_notify_iterations (void) = 0;
ACE_Event_Handlers
that are passed in
via the notify queue before breaking out of its
ACE_Message_Queue::dequeue
loop.
virtual int handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0
) = 0;
handle
is associated with a valid Event_Handler
bound to mask
. Return the event_handler
associated with this
handler
if event_handler
!= 0.
virtual int handler (int signum, ACE_Event_Handler ** = 0) = 0;
signum
is associated with a valid Event_Handler
bound to a signal. Return the event_handler
associated with
this handler
if event_handler
!= 0.
virtual int initialized (void) = 0;
virtual size_t size (void) = 0;
virtual ACE_Lock &lock (void) = 0;
virtual void wakeup_all_threads (void) = 0;
virtual int owner (
ACE_thread_t new_owner,
ACE_thread_t *old_owner = 0
) = 0;
new_owner
.
virtual int owner (ACE_thread_t *owner) = 0;
virtual int restart (void) = 0;
virtual int restart (int r) = 0;
virtual void requeue_position (int) = 0;
virtual int requeue_position (void) = 0;
virtual int mask_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
event_handler
and mask
.
virtual int mask_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops
) = 0;
handle
and mask
.
virtual int ready_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
event_handler
and mask
.
virtual int ready_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops
) = 0;
handle
and mask
.
virtual void dump (void) const = 0;
ACE_ALLOC_HOOK_DECLARE;