This is class provides concrete implementation for ACE_Asynch_Write_Stream::Result class.
class ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, public ACE_WIN32_Asynch_Result {
public:
friend class ACE_WIN32_Asynch_Write_Stream;
friend class ACE_WIN32_Proactor;
u_long bytes_to_write (void) const;
ACE_Message_Block &message_block (void) const;
ACE_HANDLE handle (void) const;
u_long bytes_transferred (void) const;
const void *act (void) const;
int success (void) const;
const void *completion_key (void) const;
u_long error (void) const;
ACE_HANDLE event (void) const;
u_long offset (void) const;
u_long offset_high (void) const;
int priority (void) const;
int signal_number (void) const;
int post_completion (ACE_Proactor_Impl *proactor);
protected:
ACE_WIN32_Asynch_Write_Stream_Result ( ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number = 0 );
virtual void complete ( u_long bytes_transferred, int success, const void *completion_key, u_long error );
virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void);
u_long bytes_to_write_;
ACE_Message_Block &message_block_;
ACE_HANDLE handle_;
};
These classes only works on Win32 platforms.
The implementation of ACE_Asynch_Transmit_File
and
ACE_Asynch_Accept
are only supported if ACE_HAS_WINSOCK2 is
defined or you are on WinNT 4.0 or higher.
u_long bytes_transferred (void) const;
const void *act (void) const;
int success (void) const;
const void *completion_key (void) const;
u_long error (void) const;
ACE_HANDLE event (void) const;
u_long offset (void) const;
u_long offset_high (void) const;
int priority (void) const;
int signal_number (void) const;
int post_completion (ACE_Proactor_Impl *proactor);
this
to the Proactor's completion port.
Irfan Pyarali (irfan@cs.wustl.edu),
Tim Harrison (harrison@cs.wustl.edu) and
Alexander Babu Arulanthu alex@cs.wustl.edu
ace