This class is a factory for starting off asynchronous writes on a stream.
class ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl, public ACE_WIN32_Asynch_Operation {
public:
ACE_WIN32_Asynch_Write_Stream ( ACE_WIN32_Proactor *win32_proactor );
int write ( ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number = 0 );
virtual ~ACE_WIN32_Asynch_Write_Stream (void);
int open ( ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor );
int cancel (void);
ACE_Proactor* proactor (void) const;
protected:
int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result);
};
These classes only works on Win32 platforms.
The implementation of ACE_Asynch_Transmit_File
and
ACE_Asynch_Accept
are only supported if ACE_HAS_WINSOCK2 is
defined or you are on WinNT 4.0 or higher.
ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor);
int write (
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number = 0
);
bytes_to_write
will be written from the message_block
.
virtual ~ACE_WIN32_Asynch_Write_Stream (void);
int open (
ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor
);
handle
== ACE_INVALID_HANDLE),
ACE_Handler::handle
will be called on the handler
to get the
correct handle.
int cancel (void);
ACE_Proactor* proactor (void) const;
int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result);
Irfan Pyarali (irfan@cs.wustl.edu),
Tim Harrison (harrison@cs.wustl.edu) and
Alexander Babu Arulanthu alex@cs.wustl.edu
ace