NAME

ACE_WIN32_Asynch_Accept -

This class is a factory for starting off asynchronous accepts on a listen handle.

SYNOPSIS

class ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl, public ACE_WIN32_Asynch_Operation { public: ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor); int accept ( ACE_Message_Block &message_block, u_long bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number = 0 ); ~ACE_WIN32_Asynch_Accept (void); int open ( ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor ); int cancel (void); ACE_Proactor* proactor (void) const; };

DESCRIPTION

These classes only works on Win32 platforms.

The implementation of ACE_Asynch_Transmit_File and ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 or higher.

PUBLIC MEMBERS

ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);

int accept (
    ACE_Message_Block &message_block,
    u_long bytes_to_read,
    ACE_HANDLE accept_handle,
    const void *act,
    int priority,
    int signal_number = 0
    );

~ACE_WIN32_Asynch_Accept (void);

int open (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    const void *completion_key,
    ACE_Proactor *proactor
    );

int cancel (void);

ACE_Proactor* proactor (void) const;

AUTHOR

Irfan Pyarali (irfan@cs.wustl.edu), Tim Harrison (harrison@cs.wustl.edu) and Alexander Babu Arulanthu alex@cs.wustl.edu

LIBRARY

ace