handler
's handle_timeout method will be
called.
#include <ace/WIN_Proactor.h>
class ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result {
public:
friend class ACE_WIN32_Proactor;
protected:
ACE_WIN32_Asynch_Timer ( ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = 0 );
virtual void complete ( u_long bytes_transferred, int success, const void *completion_key, u_long error = 0 );
ACE_Time_Value time_;
};
friend class ACE_WIN32_Proactor;
ACE_WIN32_Asynch_Timer (
ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = 0
);
virtual void complete (
u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0
);
handler
's handle_timeout method.
ACE_Time_Value time_;
alex@cs.wustl.edu