NAME

ACE_WIN32_Asynch_Read_Stream_Result -

This is class provides concrete implementation for ACE_Asynch_Read_Stream::Result class.

SYNOPSIS

class ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl, public virtual ACE_WIN32_Asynch_Result { public: friend class ACE_WIN32_Asynch_Read_Stream; friend class ACE_WIN32_Proactor; u_long bytes_to_read (void) const; ACE_Message_Block &message_block (void) const; ACE_HANDLE handle (void) const; u_long bytes_transferred (void) const; const void *act (void) const; int success (void) const; const void *completion_key (void) const; u_long error (void) const; ACE_HANDLE event (void) const; u_long offset (void) const; u_long offset_high (void) const; int priority (void) const; int signal_number (void) const; int post_completion (ACE_Proactor_Impl *proactor); protected: ACE_WIN32_Asynch_Read_Stream_Result ( ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0 ); virtual void complete ( u_long bytes_transferred, int success, const void *completion_key, u_long error ); virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void); u_long bytes_to_read_; ACE_Message_Block &message_block_; ACE_HANDLE handle_; };

DESCRIPTION

These classes only works on Win32 platforms.

The implementation of ACE_Asynch_Transmit_File and ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 or higher.

PUBLIC MEMBERS

friend class ACE_WIN32_Asynch_Read_Stream;

friend class ACE_WIN32_Proactor;

u_long bytes_to_read (void) const;

ACE_Message_Block &message_block (void) const;

ACE_HANDLE handle (void) const;

u_long bytes_transferred (void) const;

const void *act (void) const;

int success (void) const;

const void *completion_key (void) const;

u_long error (void) const;

ACE_HANDLE event (void) const;

u_long offset (void) const;

u_long offset_high (void) const;

int priority (void) const;

int signal_number (void) const;

int post_completion (ACE_Proactor_Impl *proactor);

PROTECTED MEMBERS

ACE_WIN32_Asynch_Read_Stream_Result (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_read,
    const void* act,
    ACE_HANDLE event,
    int priority,
    int signal_number = 0
    );

virtual void complete (
    u_long bytes_transferred,
    int success,
    const void *completion_key,
    u_long error
    );

virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void);

u_long bytes_to_read_;

ACE_Message_Block &message_block_;

ACE_HANDLE handle_;

AUTHOR

Irfan Pyarali (irfan@cs.wustl.edu), Tim Harrison (harrison@cs.wustl.edu) and Alexander Babu Arulanthu alex@cs.wustl.edu

LIBRARY

ace