V FAQ (MISC.)

  • Using V from C
  • How can I learn C++?

  • Using V from C

    Q:
    V GUI looks quite interesting. I wonder if there is a way to use it from a C program?

    A:

    V can be used from C, but you still need to use the basic C++ object oriented framework. Converting an existing C program can often be difficult because they are often command driven rather than event driven.

    It is much easier to convert a C program that has its major functionality isolated into routines that get called from the command interface interpreter. The easiest path is to toss the interface code and start with a V sample program. Define the menus and toolbars you need, and then call the appropriate C code from a 'case' in the 'WindowCommand' routine of the command window. Given the simple definitions of menus and toolbars, using this approach requires more cut and paste into the sample code than complete understanding of C++.

    Handling output from the C program may also be a bit difficult. The V vTextCanvas class may be the easiest. Essentially, it works just like a classic dumb terminal, like a DOS session from Windows, or a tty window from X. It isn't a VT100 (say, that sounds like an interesting project), but it has similar functionality. Using it will still require minimal understanding of C++.

    In the end, however, learning C++ is really worth it. I've found the main payback is much more maintainable and robust code. It is far easier to modify a well-defined object than a piece of even a good C module, and the modifications don't break the rest of the system.


    How can I learn C++?

    Q:
    I was wondering if you could help me out. I have been trying to learn C++, and I would like to learn how to use V also. What can you do to help me?

    A:

    Occasionally I get general help requests like this. As much as I would like to be able to help you out, I really don't have the time to devote to getting people up to speed on C++ or GUIs in general.

    I do have some strong opinions about C++ and object orientation. I think OO is wonderful, and that C++ is a reasonable OO language, if not perfect. It has the overwhelming advantage of being the marketplace winner. One of the main problems with C++ that I have found is that there are no really outstanding C++ books available, either for the new programmer, or for someone converting to C++.

    The main problem I've found is that to use C++ in a reasonable and effective fashion, you need to use its object-oriented capabilities. Without really understanding objects, encapsulation, inheritance, AND aggregation, it is hard to know what constructors are really good for, why destructors are so wonderful for managing dynamic objects, and the real significance of shallow and deep object semantics.

    So, given that, I can recommend the following books:

    FIRST, get the object-orientation! While these books aren't perfect, they are the ones I like best:

    Object-Oriented Systems Design - An Integrated Approach,
    Edward Yourdon, Yourdon Press, ISBN 0-13-636325-3.

    Object-Oriented Analysis and Design, Second Edition, Grady Booch,
    Benjamin/Cummings, ISBN 0-8053-5340-2.

    The C++ Books are harder to pin down. I really don't like
    any of them. But I probably most use:

    C++ Primer, 2nd Edition, Stanly B. Lippman, Addison Wesley,
    ISBN 0-201-54848-8.

    Stroustrup's book is essential after you are proficient
    with C++.

    It turns out that GUIs are one of the most natural object-oriented applications around, so they really do provide a great way to get started on OO. The use of inheritance, messages, and real objects makes then seem natural. I think V is a good example OO GUI. In fact, V started out as a small demo program for an OO/C++ book I'm trying to write. The V demo has taken over, and my book is on the back burner...