This simple utility class can be used to display a simple message to the user. The utility displays the message, and then waits for the user to enter to press OK.
The vNoticeDialog constructor requires a pointer to a vBaseWindow, which includes all V windows and dialogs, or a pointer to the vApp object. You will usually pass the this to the constructor.
The following is a simple example of using vNoticeDialog.
#include <v/vnotice.h>
...
vNoticeDialog note(this); // instantiate a notice
(void)note.Notice("This is a notice.");