yabasic, yet another basic for Unix and Windows

Current Version: 2.20

This document describes the syntax and features of yabasic.

In short, yabasic implements the most common (and simple) elements of the basic-language, plus some graphic facilities; anyone, who has ever written basic-programs on a C64 should feel at home.

This page covers all the features of yabasic, you don't need any other text to learn it. In fact, there is no other text about yabasic, neither a unix-man-page nor a Windows-helpfile.

This text doesn't teach basic from scratch, it rather assumes some experience with the basic-programming-language.

Special thanx to Michael Cwikel for editing this document !


Table of contents


Unix

Starting

There are three way to start yabasic:

1. You may write your basic-program to a file (e.g. foo.yab) and call yabasic with this file as an argument:

yabasic foo.yab

will make yabasic execute your program and terminate if done.

2. You may start you yabasic without any filename. Typing just

yabasic

makes yabasic start and prompt for a program to execute; after you have typed in your program, press RETURN twice and yabasic will execute your commands. This behavior allows yabasic to be used as some sort of fancy desktop calculator.

3. You may put your program into a file and insert the following text as the very first line:

#!/usr/bin/yabasic

This is only an example and you should substitute for /usr/bin/yabasic the full pathname of yabasic on your computer. Yabasic will treat the line starting with #! as a comment, but Unix will invoke yabasic to execute this program.

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Options

-h
Prints out a short help message; -help or -? are accepted as well.
-fg foreground-color
Sets the foreground color for graphics. The usual X colornames like red, green are accepted.
-bg background-color
Sets the background color.
-geometry geometry-string
The usual X geometry-string will work (e.g. +10+10), but any window size will be ignored.
-display Name-of-Display
Name of the Display, where the window should appear.
-font Name-of-font
Name of the font, which will be used for graphics text.
-i
Sets the initial infolevel. This controls the amount of information one gets about the progress of program execution, Every level contains all lower levels (e.g. w contains f and e) and can be one of:
d
Set the infolevel to diagnostic : This gives detailed debugging information; much more output than you'd probably like to read.
n
note : Useful information; e.g. about execution time and memory consumption.
w
warning : Gives you warnings, that something has gone wrong (e.g. division by zero); nevertheless execution proceeds.
e
error : A serious error (e.g. an array boundary violation) has occurred, stopping the program.
f
fatal : Something has gone wrong and cannot be fixed; the interpreter exits immediately. This happens most often in the course of an arithmetic fault (floating point exception) but can also be a sign of an internal error within yabasic.

The default infolevel is w.

-licence
This makes yabasic print out its copyleft; have a look and you will see, that almost anything is allowed.
 
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Setting defaults

The colors, text-font and the window position should be set on the command-line , or specified in the users resource file (this is usually the file .Xresources in your home-directory); e.g.:

  yabasic*foreground: blue
  yabasic*background: gold
  yabasic*geometry: +10+10	
  yabasic*font: 9x15

This sets the foreground of the graphics-window to blue, the background to gold, the window will appear at position 10,10 and the text-font will be 9x15.

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Windows 95 and Windows NT

Usage

After you have run the setup program, yabasic can be invoked in three ways:

1. Choose "yabasic" within the start-menu: Yabasic will come up with a console window and will wait for a program to be typed in directly.
2. Click with the right mousebutton on your desktop. Choose "new" within the context-menu that appears; this will yield a new icon on your desktop. This icons context-menu has the two entries "execute" and "edit"; a double-click executes the program.
3. Create a file containing your yabasic-program. This file should have the extension ".yab". Double-click on this file then invokes yabasic, to execute your program.

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Options

-h
Prints out a short help message; -help or -? are accepted as well.
-geometry geometry-string
E.g. +20+10 will place the graphic-window 10 pixels below and 20 pixels left of the upper left corner of the screen.
-font Name-of-font
Name of the font which will be used for graphics text. Can be any of:
decorative, dontcare, modern, roman, script, swiss
You can append (without space) a fontsize to any of these identifiers, i.e. swiss30 chooses a swiss font, 30 pixels high.
-i
Sets the initial infolevel. This controls the amount of information one gets about the progress of program execution, Every level contains all lower levels (e.g. w contains f and e) and can be one of:
d
Set the inoflevel to diagnostic : This gives detailed debugging information; much more output than you'd probably like to read.
n
note : Useful information; e.g. about execution time and memory consumption.
w
warning : Gives you warnings, that something has gone wrong (e.g. division by zero); nevertheless execution proceeds.
e
error : A serious error (e.g. an array boundary violation) has occurred, stopping the program.
f
fatal : Something has gone wrong and cannot be fixed; the interpreter exits immediately. This happens most often in the course of an arithmetic fault (floating point exception) but can also be a sign of an internal error within yabasic.

The default infolevel is w.

-licence
This makes yabasic print out its copyleft; have a look and you will see, that almost anything is allowed.

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Setting defaults

To choose the default-values for graphic-font, fontsize and window position, you have to edit the registry.

Yabasic stores its defaults under:

HKEY_LOCAL_MACHINE/SOFTWARE/Yabasic

You may edit the subkeys "font" and "geometry"; these subkeys accept the same values as the corresponding command line options -font and -geometry. Command line options take precedence over registry defaults.

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Yabasic explained by examples

A simple Program

This is the first example:

REM this is the first yabasic-program
input "Enter two numbers:" a,b
print a,"+",b,"=",a+b
print "Please enter your Name:";
INPUT a$
print "Hello ",a$," !"

This program produces the following output (user input is displayed like this):

Enter two numbers: 2 3
2+3=5
Please enter your Name: Bill
Hello Bill !

This simple program contains three different commands:

REM
The REM-statement introduces comments; everything after REM up to the end of the line is ignored.
input
This statement reads one or more variables from the user. The optional prompt-string after the input-statement ("Enter a number:") is printed on the terminal prior to reading any input. Note that there is no semicolon after this prompt-string. To learn more about, how input chops a line into pieces you may refer to the section More on Input. To learn, how to read input from the keyboard without delay, check out Getting a key from the keyboard.
print
The print-statement writes all its arguments to the screen; after writing its last argument, print goes to the next line (as in print "Hello ",a$," !"); to avoid this automatic newline, place a colon after the last argument (as in print "Please enter your Name:";). Note that print can be abbreviated with a single question mark (?). If you want to print (or input) at a specific location, you may go to the section Prining on your Screen.

Furthermore some general properties of yabasic should be noted:

Case
Commands can be entered in any case: input is the same as INPUT and even as InPUt. This applies to every command in yabasic but not to variables, i.e. a$ and A$ are different variables.
Variables
Variable names are case sensitive (i.e. types of variables: a$ and A$ are different) and can be of any length. There are two sorts of variables:
 
String variables
e.g. a$, b12$ or VeryLongName$ may contain strings of any length. String variables always have a Dollar-sign ($) as the last character of their names.
Numerical variables
e.g. a, c3po or ThisIsAnEvenLongerName contain real numbers like 2, -1.3, 15.3e44 or 0.

Variables (with the exception of arrays) need not be declared, their initial values are "" (for string variables) and 0.0 (for numerical variables).

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Arithmetic

Operators

Yabasic has five arithmetic operators: + (addition), - (subtraction), * (multiplication), / (division) and ^ (power); they all behave as expected, i.e. this line of code

print 1+2,2*3,4/2,2^3

produces this line of output:

3 6 2 8

Note that the power operator (^) handles fractional powers: 8^(1/3) gives 2 as a result.

Functions

This section demonstrates and explains the arithmetic functions of yabasic.

Trigonometric functions:
There are 6 trigonometric functions:
print sin(1.0),cos(pi),tan(3)
print asin(0.5),acos(0.7)
print atan(2),atan(1,2)
These lines produce this output:
0.841471 -1 -0.142547
0.523599 0.795399
1.10715 0.463648
As you can see yabasic can calculate sine, cosine, tangent and their inverses. And, if you have an eye for trigonometry, you may have noticed that all these functions expect their argument in radians; to facilitate the transformation from degrees to radians (radian=degree*pi/180), there is a predefined variable named pi (or PI) which has an initial value of 3.14159.
Finally note that the atan()-function comes in two flavors: Called with a single argument (e.g. atan(2)) atan()returns a value between -pi/2 ... +pi/2. Called with two arguments (e.g. atan(2,-1)) atan() returns a value between -pi and +pi; (This can be useful e.g. when transforming from cartesian to polar coordinates).
Exponentiation:
The exp() functions comes with its inverse. the log()-function:
print exp(1),log(2),log(euler)

log() and exp() operate with the base e (=2.17828), which comes as a predefined variable named euler. Knowing this you won't be surprised to get the following output:
2.71828 0.693147 1
Integer and fractional parts:
The functions int() and frac() split their argument at the decimal point:
print int(2.34),frac(2.34) produces: 2 0.34
Remainder
To get the remainder of a division employ the mod()-function; e.g. mod(11,4) produces 3, because when dividing 11 by 4 you get 2 and a remainder of 3.
Minimum and Maximum:
Return the lower and higher value of their two arguments:
print min(2,3),max(2,3) gives: 2 3
The square root:
is calculated by the sqrt()-function: print sqrt(2) gives 1.41421
Random numbers:
are returned by the ran()-function; this function comes in two flavours: Called without arguments (e.g. print ran()) you will get a random number between 0 and 1. Called with a single argument (e.g. print ran(2)) you will get a random number between 0 and the supplied argument.
The ran()-function of yabasic uses the ran()-function of the C standard library, so you had better not expect too much randomness ...

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Making decisions: The if-statement

To make decisions you have to use the if-statement:

input "Please enter a number" a
if (a>10) then
  print "Hello":print "Your number is bigger than 10"
else
  print "Byebye":print "Your number is less or equal 10"
endif

As you can see, the condition has to be enclosed in parentheses (...). The else-part of the if-statement is optional and can be omitted, as in this example:

input "Please enter a number" a
if a>10 and a<20 then :  rem  parantheses are optional ...<
  print "bigger than 10":print "but less than 20" 
fi

Note that endif can be written as fi too.

Next, have a look at the condition (a>10 and a<20)of the if-statement:

Conditions:
Numbers or arithmetic expressions can be compared with the usual relational operators: = (equal), <> (not equal), < (less than), <= (less or equal), > (greater than) and >= (greater or equal).
Strings can be compared with just the same set of operators, where characters are ordered according to the ascii-charset; e.g. ("a"<"b") is true (because "a" precedes "b" within the ascii-charset) and likewise ("a"="b") is false.
More than one comparison can be combined with parentheses () and these keywords: or, and, not; Note that not precedes and, which in turn precedes or (in the same way as * precedes + within arithmetic expressions).
Finally, the enclosing parantheses can be omitted, i.e. if a<10 then ... is a valid statement.
Multiple commands on one line
Note that more than one command can appear on one line, as in
print "bigger than 10":print "but less than 20"
as long as you separate them with colons (:).

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Strings and loops

Basic has always been simple and strong in string-processing; and yabasic also tries to continue in this tradition:

input "Please enter a word" a$
for a=len(a$) to 1 step -1:print mid$(a$,a,1);:next a
print " is ",a$," reversed !"

If you try this program, you will get this output:

Please enter a word: hello
olleh is hello reversed !
for-next-loop
The heart of the above program is the for-loop: everything from for to next is repeated, while the variable (a) goes from its initial value len(a$) to its final value 1. As you might have anticipated, len(a$) returns the length of its string-argument.
Note the step-clause: the number after step (here: -1) is added to a after every repetition; in the example the step-clause makes a go down with every iteration. If you omit the step-clause, step 1 is assumed.

Within the for-next-loop above the string-functions len() and mid$() are applied, but there are many more string functions:

Getting pieces out of a string:
There are three functions which give back parts of a string:
a$="123456"
print left$(a$,2),"-",mid$(a$,2,3),"-",right$(a$,3)

gives you the following output:
12-234-456
As you see left$() cuts off as many characters as specified by its second argument from the left of your string. right$() cuts from the right, and mid$() cuts in the middle, where the first argument is the starting point and the second one is the length of the string to be cut out.
Furthermore mid$() and its friends can even be used to selectively change parts of a string:
a$="123456":left$(a$,2)="abcd":print a$
results in
ab3456
As you see only the two leftmost characters are changed (even though the string "abcd" contains four characters); the same can be done with mid$() or right$().
strings to numbers (and reverse):
The function str$()converts its numeric argument to a string:
print str$(12) gives the string "12" as a result. The formatting of the number can be influenced by an optional second argument:
print str$(12.123455,"%08.5f") returns the string 12.12346. The second argument is essentially a format-string as used by the printf()-function within the C-language, some examples:

Print-statement

Output produced

 print "==",str$(12.123455,"%08.3f"),"==" 
 ==0012.123== 
 print "==",str$(12.123455,"%8.2f"),"==" 
 ==   12.12== 
 print "==",str$(12.123455,"%-6.2f"),"==" 
 ==12.12 == 

Further information can be found in any textbook on the C-language.

Just the opposite is done by the function val(): print 2+val("23") gives 25 as a result, whereas print val("e2") delivers 0 (because "e2" is not a valid number).

The ascii-charset:
yabasic offers two functions to work with the ascii-charset. asc() gives you a specific ascii-character: print asc("e") gives 101 as a result, because the character "e" has position 101 within the ascii-charset. Likewise the function chr$() returns the ascii-char for a given position within the charset, e.g. chr$(98) returns "b".
Escape-sequences
Nevertheless you won't use chr$() as often as you might think, because the most important nonprintable characters can be constructed using escape-sequences with the \-character: You might use \n instead of chr$(10) wherever you want to use the newline-character.
The following table lists all escape sequences of yabasic (of course, these are just the sequences known within the C-language):
Escape-sequence Resulting Char
\n newline
\t tabulator
\v vertical tabulator
\b backspace
\r carriage return
\f formfeed
\a alert
\\ backslash
\` single quote
\" double quote

These escape sequences are replaced within every pair of doublequotes (""), i.e. within literal strings; user input read with the input-statement is not affected in any way.
Finally note, that escape sequences have a profound impact, when specifying Window-pathnames.
 

Here is another example which introduces the rest of yabasic's string-functions:

label loop
  print "Please enter a string containing the word \"yabasic\""
  input a$
if (instr(lower$(a$),"yabasic")<>0) then
  gosub thanx
else
  print "No, please try again !"
endif
goto loop

label thanx
  print "Thanks a lot !"
return

If you run this program you will receive the following output:

Please enter a string containing the word "yabasic"
?thequickbrownfox
No, please try again !
Please enter a string containing the word "yabasic"
?jumpedyabasicoverthelazydog
Thanx.
Marking locations in a program
The first line in the example-program (label loop) is a label: As yabasic has no line-numbers, you need labels to mark a specific location within your program. You can compose labels out of letters and digits; the keyword label is required and the label itself should be unique within your program. Note that yabasic allows for line numbers too.
Jumping around in your program
A label by itself causes no special action. Only in conjunction with the goto-statement (or gosub or restore) does a label have any function. If yabasic encounters a goto-statement (here: goto loop) then it searches for the matching label (here: label loop) and proceeds to execute at the position of the label.
Note that you can even leave (and enter !) a for-next loop with goto.

Closely related to the goto-command is the gosub-command; if yabasic encounters a gosub-statement then it searches for the matching label (label thanx in the example) and proceeds with execution at the position of the label, until it finds a return-statement. return makes yabasic return to the position of the original gosub and proceed from there.

Note that both goto and gosub can be used as on goto and on gosub.
Finding strings in strings
The example program above checks whether the user input contains the string "yabasic"; this is done with the help of the instr()-function; instr() gives back the position of its second string-argument within the first or zero, if it can't be found. E.g. instr("Hallo","al") gives back 2, because "al" appears at position 2 within "Hallo"; whereas instr("Hallo","Al") returns 0, because "Al" is not contained in "Hallo" (the case doesn't match).
Changing the case of strings
The sample-program contains some further string-functions: lower$() and its counterpart upper$() convert their string-argument to all lower or all upper case characters respectively, i.e. lower$("aBcD12fG") gives back "abcd12fg".

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Graphics and printing

Yabasic provides some functions for simple graphics:

open window 400,400
line 0,0 to 400,400
circle 200,200,150
dot 200,200
a$=inkey$
clear window
text 100,200,"Hello !"
print "Press a key to close the window"
inkey$
close window
Drawing
If you run this program, you will see a window with size of 400 pixels in x- and y-direction (the window size is given along with the open window-statement). Not surprising: The line-command draws a line, the circle-command draws a circle (the arguments determine x- and y-position of the center and the radius of the circle) and the dot-command draws a single dot at the specified location.

After the user has pressed a key (see the next paragraph) the window contents is cleared with the clear window-statement. Afterwards the text-statement writes its text at the specified position.

Finally close window closes the graphics-window.
Getting a key from the keyboard
But before the window is closed, the inkey$-statement waits, until the user presses any key and returns this key as a string. In this example the key, which is actually pressed is not important, so you may just write inkey$ (without assignment). Unlike other versions of basic, yabasic's inkey$ waits until the user presses a key, so that you will never receive an empty string. Many nonprintable keys (e.g. the function or cursor keys) are returned as strings: up, down, left, right, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, esc, ins, del, home, end, scrnup, scrndown, enter, tab, backspace, ctrl-w, ctrl-e, ctrl-r, ctrl-t, ctrl-u, ctrl-o, ctrl-p, ctrl-a, ctrl-d, ctrl-f, ctrl-g, ctrl-h, ctrl-j, ctrl-k, ctrl-l, ctrl-y, ctrl-x, ctrl-v, ctrl-b, ctrl-n. If your keyboard gives other keycodes than mine, or if you press a key, which is unknown to yabasic, you will receive a rather lengthy string (e.g. key1b5b31317e).
Printing
Getting a hardcopy of your graphics involves two new commands:
open window 200,200
open printer
circle 100,100,80
close printer
close window
Everything between open printer and close printer appears on paper. If you prefer sending your hardcopy to a file, you may add a filename, e.g. open printer "foo" sends the output to the file foo. Note that the open printer statement has to appear after the window has been opened. close printer can be omitted; it is done automatically, if the window is closed.

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Data and Arrays

Now and then the need arises to supply a program with initial data. The next sample-program converts numbers to strings:

restore names
read maxnum
dim names$(maxnum)
for a=1 to maxnum:read names$(a):next a
label loop
  input "Please enter a number: " number:number=int(number)
  if (number>=1 and number<=maxnum) then
    print number,"=",names$(number)
    goto loop
  endif
print "Sorry, can't convert ",number

label names
data 9,"one","two","three","four","five","six"
data "seven","eight","nine"

If you run this program, it goes like this:

Please enter a number: 2
2=two
Please enter a number: 3
3=three
Please enter a number: 8
8=eight
Please enter a number: 12
Sorry, can't convert 12
Reading Data
As you see this program just converts numbers to their textual representation; for this purpose, it needs to know the numbers from 1 to 9 as text. This information is stored in the data-lines at the bottom of the program: With the read-command the program gets one piece of data after the other.
If you want to deviate from the linear ordering while reading the data-statements, you may use the restore-statement: In the example above restore names makes sure, that the next read-statement reads its data after the label names.
Arrays
In the example above the words "one" ... "nine" are stored within a string-array names$(). You may use arrays to process large quantities of data. There are numerical arrays as well as a string-arrays, but both sorts of arrays need to be declared prior to their first use; this is necessary, because yabasic needs to know, how much memory has to be reserved for the array. The example uses dim names$(maxnum) to declare a string array, another example would be dim numbers(200) to create a numerical array with 200 elements.
More complex tasks may even require multidimensional arrays with more than one index: dim matrix(10,10) defines a two dimensional array. Array-dimension can be up to ten, if needed.

It should be mentioned, that the functionality of the above sample-program can be achieved by using totally different language-constructs:

label loop
  input "Please enter a number: " number:number=int(number)
  on number+1 gosub sorry,one,two,three,four,five,sorry
goto loop
label sorry:print "Sorry, can't convert ",number:end
label one:print "1=one":return
label two:print "2=two":return
label three:print "3=three":return
label four:print "4=four":return
label five:print "5=five":return

This program produces the same output as the example above.

on gosub, on goto
The heart of this sample is the on gosub-statement, which is followed by a list of labels (sorry,one,two,...). Depending on the value of the expression (number+1) the corresponding label in the list is chosen: E.g. if number+1 gives 3, the third label (three) is selected and a gosub to this label is performed.
A gosub is always performed, regardless of the value of the expression. More specifically, if number+1 gives anything less or equal to 1, then the first label (sorry) is chosen; if number+1 gives anything greater or equal to the number of elements in the list (which is 7 in the example), then the last label (sorry) is chosen. Therefore the label sorry is chosen whenever the program can't convert the given number.

Finally, note that the on-construct can be used as on goto too.
End of your program
Another new appearance in the above sample is the end-statement, which ends your program immediately.

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Files and more on input

To understand the examples in this section, let us assume that a file named test.dat exists in the current directory and that it contains the following three lines:

one two three
four five
six seven eight nine

The next example opens that file and prints out its content:

open 1,"test.dat","r"
label loop
if (eof(1)) then end fi
input #1 a$,b$
print "a$=\"",a$,"\", b$=\"",b$,"\""
goto loop
Opening a file
The first thing to do if you want to use a file is to open it: open 1,"test.dat","r" opens the file test.dat and gives it the file number 1. This file number is used to refer to the file later on (e.g. input #1). File numbers can range from #1 to #9, the hash is traditionally required. The optional third argument ("r") of the open-statement gives the filemode; depending on whether you want to open a file for reading or writing you should choose a different mode. Filemodes are borrowed from the C-language; here are the possible choices:
Filemode Result
"r" Open file for reading, start reading at the beginning of the file
"w" Open file for writing, overwrite old contents
"a" Append to an existing file for writing or open a new one if no file with the specified name exists

If you are done with a file, you should close it, making the file number available for another open-statement.
Specifying Window-pathnames
Be careful, when specifying an absolute pathname: "C:\yabasic\test.dat" is not a valid pathname, because the sequence "\t" within this string is interpreted as an escape sequence, and will be translated into the Tab-character. To avoid problems like these, you should always double your backslashes like "C:\\yabasic\\test.dat", because "\\" is an escape sequence and translated into "\".
Reading and Writings
You can write to file just the same way as you would write to your screen; the only difference is the file number, that comes with the print-statement: print #1 "Hello" writes the string "Hello" to the file with file number #1; note that there is no comma between the file number (#1) and the text to be written ("Hello"). Reading works the same way: input #1 a$, reads the variable a$ from the file with file number #1.

Back to our sample program. If your run it, you will get the following output:

a$="one", b$="two three"
a$="four", b$="five"
a$="six", b$="seven eight nine"
End of File
As you can see, the program loops until the file has been fully read; this is achieved by means of the end-of-file-function eof(1), which returns false, if there are more characters in the file, whose file number is given as an argument, and returns true if the end of the file has been reached.
More on input
You may already have been wondering about how the three lines of test.dat are distributed among the variables of the input-statement; There are three rules:

This behaviour is the same regardless of whether you read from a file (using input #1 a$) or from the terminal (using input a$).

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Calling the Operating System

Although yabasic is by no means designed as a scripting-language, it can interact with the Operating System in a limited way:

if (yabos$="unix") then
  command$="ls"
else
  command$="dir /w"
endif
cont$=system$(command$)
print "This is the contents of the current directory:"
print cont$
print len(cont$)," characters have been printed."

The system$()-function is the heart of this program: It hands its argument over for execution to the shell of the underlying operating system; under Unix it is the bourne-shell sh and under Windows it is command.com, which will execute the argument of the system()-function.

If I run this program under Windows95, I receive the following output:

This is the contents of the current directory:

 Datenträger in Laufwerk C: heißt WIN95
 Seriennummer des Datenträgers: 0B1D-10F8
 Verzeichnis von C:\WINDOWS\Desktop

[.]             [..]            FLOPPY.LNK      EMACS.LNK       DRUCKER.LNK
T.YAB           TELNET.LNK      TEST.YAB        MICROS~1.LNK    CD.LNK
PLATTE.LNK      WATCOM~1.LNK    [YABDOK~1]      TEST.DAT        WINDOW~1.LNK
[KINO]
        12 Datei(en)                 2.693 Bytes
         4 Verzeichnis(se)     199.753.728 Bytes frei

456 characters have been printed.

Of course, you may get something different on your system.

As this yabasic-program runs under Unix, as well as under Windows, the argument of the system$()-function (command$) has to be chosen according to the operating system. To find out, what the operating system is, there is a predefined variable named yabos$, which either contains "unix" or "windows".

Finally, there is a very similar command named system() (without a trailing $), which doesn't catch the output of the executed command, which instead goes directly to your terminal. system() returns a numerical value, which is generated by the executed command. If you don't care about this value, you can safely ignore it; e.g. system("dir") (without assignment) is just as valid as a=system("dir").

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Fancy Printing

For interactive programs you might want to print output at specific locations. Try the next example:

clear screen
print at(10,5) "1 -- Setup"
print at(10,7) "2 -- Save"
print reverse at(10,9) "3 -- Quit"
input at(5,12) "Your choice: " a$

If you run this program, you will get a screen resembling the following layout (note that the third line will be displayed in reverse video):

        1 -- Setup

        2 -- Save

        3 -- Quit      This line is displayed in reverse !


   Your choice:

This is not a very fancy screen layout, but it might be enough for many tasks. Before you can do any such things, you have to call clear screen , which leaves your terminal blank.

Afterwards, you may use the at()-clause in print or input-statements to move to any location (specified by the two arguments of the at()-clause) on your screen. Note that at() can be written as @() too.

Since not all terminals have the same size (of course 80x25 is the most common size), you might want to know what are the actual dimensions of your screen; There are two predefined variables for this purpose: The width of your screen can be found in yabscreenwidth, its height in yabscreenheight; both variables have meaningful values only after the first call to clear screen.

To emphasize a piece of text you may use the keyword reverse, which prints the line in reverse video.

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Loose Ends

Some properties of yabasic are still left to explain; here is a sample program, that employs them:

10 beep
  pause 1
goto 10

This program beeps once every second:

Finally, the program employs a line number (10) to mark a specific line; this feature makes yabasic more compatible with traditional basics. Line numbers are just special types of labels; they have the following properties:

Keyboard interrupts

A feature you might need is the ability to suppress keyboard-interrupts (i.e. pressing of Ctrl-C); normally yabasic terminates immediately, if the user presses Ctrl-C. This can be suppressed like this:

on interrupt continue

After processing of this statement keyboard interrupts are completely ignored. The default behaviour is restored with the command on interrupt break.

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Index

Index of keywords

+,-,*,/,^ ? @ : #

A: acos() and asc() asin() at() atan()
B: beep bell break
C: chr$() circle clear screen clear window close close printer close window continue cos()
D: data dim dot
E: else end endif eof() euler exp()
F: fi for frac()
G: gosub goto
H:
I: if inkey$ input input at input # instr() int() interrupt
J:
K:
L: label left$() len() line log() lower$()
M: max() mid$() min() mod()
N: next not
O: on gosub on goto open open printer open window or
P: pause pi print print at print # printer
Q:
R: ran() read rem restore return reverse right$()
S: sin() step sqrt() str$() system() system$()
T: tan() text then to
U: upper$()
V:
val()
W: wait window
X:

Y: yabos$ yabscreenheight yabscreenwidth
Z:

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Index of concepts

Arrays
Case of Keywords and Variables
Conditions in the if-statement
Escape Sequences within strings
How the input-statement chops a line into pieces
Keyboard interrupts
Line numbers
Multiple commands in one line
Specifying Windows-pathnames
Variables

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Internals

History

I started off with yabasic sometime around eastern 1995; a first version was completed about one month later, still missing many features. After this quick start a long period of adding features and squashing bugs followed, which has more or less persisted until today.

The only interruption during those peaceful days came in the summer of 1996, when I got my Windows95-machine: Porting yabasic took two weeks and writing an installation program took me a month.

Flex and Bison

You may have noticed from the previous section, that yabasic made quite a rapid start; this is mainly due to flex and bison, the prime tools, used to implement yabasic.

Bison and flex take the grammar (written in a simple, Backus-Nauer-style notation) and produce a C-program, which implements this grammar. The only thing left to the programmer is to put flesh on this skeleton.

This process is remarkably efficient: 17 KBytes of flex and bison instructions generate 129 KBytes of C-code, which has to be compared with the 108 KBytes of C-code which I wrote. Together these implement the functionality of yabasic. So actually most of the code has been generated by flex and bison !

Execution of a program

Although yabasic behaves mostly like an interpreter, in fact it is not. Rather it's a compiler: If you give it any basic-code for execution, the code is compiled, yielding instructions for a simple stack-machine; these instructions are then interpreted immediately, so that you will never get in touch with the stack-machine. You can find out the time needed for this process if you invoke yabasic with infolevel set to note.

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Copyleft

Yabasic is subject to the GNU copyleft, which (in a nutshell) gives you every freedom to use modify or redistribute this software, except the right to restrict other people's freedom. To get an idea of it I just reproduce the preamble of the GNU copyleft; the exact terms can be found in the file COPYING which comes along as part of the distribution, or can be obtained from the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

Preamble

The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.

To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.

Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.

Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.

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