Public Member Functions |
| vtkHierarchicalGraphView (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkHierarchicalGraphView () |
| Undocumented Block
|
virtual void | ColorGraphEdgesByArrayOff () |
| Whether to color edges. Default is off.
|
virtual void | ColorGraphEdgesByArrayOn () |
| Whether to color edges. Default is off.
|
virtual double | GetBundlingStrength () |
| Set the bundling strength.
|
virtual bool | GetColorGraphEdgesByArray () |
| Whether to color edges. Default is off.
|
virtual string | GetGraphEdgeColorArrayName () |
| The array to use for coloring edges. Default is "color".
|
virtual string | GetGraphEdgeLabelArrayName () |
| The array to use for edge labeling. Default is "label".
|
virtual int | GetGraphEdgeLabelFontSize () |
| The size of the font used for edge labeling
|
virtual bool | GetGraphEdgeLabelVisibility () |
| Whether to show edge labels. Default is off.
|
virtual bool | GetGraphVisibility () |
| Whether the graph edges are visible (default off).
|
virtual void | GraphEdgeLabelVisibilityOff () |
| Whether to show edge labels. Default is off.
|
virtual void | GraphEdgeLabelVisibilityOn () |
| Whether to show edge labels. Default is off.
|
virtual void | GraphVisibilityOff () |
| Whether the graph edges are visible (default off).
|
virtual void | GraphVisibilityOn () |
| Whether the graph edges are visible (default off).
|
override int | IsA (string type) |
| Undocumented Block
|
new vtkHierarchicalGraphView | NewInstance () |
| Undocumented Block
|
virtual void | SetBundlingStrength (double strength) |
| Set the bundling strength.
|
virtual void | SetColorGraphEdgesByArray (bool vis) |
| Whether to color edges. Default is off.
|
virtual void | SetGraphEdgeColorArrayName (string name) |
| The array to use for coloring edges. Default is "color".
|
virtual void | SetGraphEdgeColorToSplineFraction () |
| Set the color to be the spline fraction
|
virtual void | SetGraphEdgeLabelArrayName (string name) |
| The array to use for edge labeling. Default is "label".
|
virtual void | SetGraphEdgeLabelFontSize (int size) |
| The size of the font used for edge labeling
|
virtual void | SetGraphEdgeLabelVisibility (bool vis) |
| Whether to show edge labels. Default is off.
|
vtkDataRepresentation | SetGraphFromInput (vtkDataObject input) |
| Set the tree and graph representations to the appropriate input ports.
|
vtkDataRepresentation | SetGraphFromInputConnection (vtkAlgorithmOutput conn) |
| Set the tree and graph representations to the appropriate input ports.
|
virtual void | SetGraphVisibility (bool b) |
| Whether the graph edges are visible (default off).
|
vtkDataRepresentation | SetHierarchyFromInput (vtkDataObject input) |
| Set the tree and graph representations to the appropriate input ports.
|
vtkDataRepresentation | SetHierarchyFromInputConnection (vtkAlgorithmOutput conn) |
| Set the tree and graph representations to the appropriate input ports.
|
| vtkGraphLayoutView (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkGraphLayoutView () |
| Undocumented Block
|
void | AddIconType (string type, int index) |
| Associate the icon at index "index" in the vtkTexture to all vertices containing "type" as a value in the vertex attribute array specified by IconArrayName.
|
void | ClearIconTypes () |
| Clear all icon mappings.
|
virtual void | ColorEdgesOff () |
| Whether to color edges. Default is off.
|
virtual void | ColorEdgesOn () |
| Whether to color edges. Default is off.
|
virtual void | ColorVerticesOff () |
| Whether to color vertices. Default is off.
|
virtual void | ColorVerticesOn () |
| Whether to color vertices. Default is off.
|
virtual void | EdgeLabelVisibilityOff () |
| Whether to show edge labels. Default is off.
|
virtual void | EdgeLabelVisibilityOn () |
| Whether to show edge labels. Default is off.
|
virtual void | EdgeSelectionOff () |
| Whether edges are selectable. Default is on.
|
virtual void | EdgeSelectionOn () |
| Whether edges are selectable. Default is on.
|
virtual void | EdgeVisibilityOff () |
| Whether to show the edges at all. Default is on
|
virtual void | EdgeVisibilityOn () |
| Whether to show the edges at all. Default is on
|
bool | GetColorEdges () |
| Whether to color edges. Default is off.
|
bool | GetColorVertices () |
| Whether to color vertices. Default is off.
|
string | GetEdgeColorArrayName () |
| The array to use for coloring edges. Default is "color".
|
string | GetEdgeLabelArrayName () |
| The array to use for edge labeling. Default is "label".
|
virtual int | GetEdgeLabelFontSize () |
| The size of the font used for edge labeling
|
bool | GetEdgeLabelVisibility () |
| Whether to show edge labels. Default is off.
|
vtkEdgeLayoutStrategy | GetEdgeLayoutStrategy () |
| The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
|
string | GetEdgeLayoutStrategyName () |
| The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
|
bool | GetEdgeScalarBarVisibility () |
| Whether the scalar bar for edges is visible. Default is off.
|
bool | GetEdgeSelection () |
| Whether edges are selectable. Default is on.
|
bool | GetEdgeVisibility () |
| Whether to show the edges at all. Default is on
|
int | GetEnableEdgesByArray () |
| Whether to color edges. Default is off.
|
int | GetEnableVerticesByArray () |
| Whether to color vertices. Default is off.
|
string | GetEnabledEdgesArrayName () |
| The array to use for coloring edges.
|
string | GetEnabledVerticesArrayName () |
| The array to use for coloring vertices.
|
int | GetGlyphType () |
| The type of glyph to use for the vertices
|
bool | GetHideEdgeLabelsOnInteraction () |
| Whether to hide edge labels during mouse interactions. Default is off.
|
bool | GetHideVertexLabelsOnInteraction () |
| Whether to hide vertex labels during mouse interactions. Default is off.
|
string | GetIconArrayName () |
| The array used for assigning icons
|
bool | GetIconVisibility () |
| Whether icons are visible (default off).
|
vtkGraphLayoutStrategy | GetLayoutStrategy () |
| The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
|
string | GetLayoutStrategyName () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
bool | GetScaledGlyphs () |
| Whether to use scaled glyphs or not. Default is off.
|
string | GetScalingArrayName () |
| The array used for scaling (if ScaledGlyphs is ON)
|
string | GetVertexColorArrayName () |
| The array to use for coloring vertices. The default behavior is to color by vertex degree.
|
string | GetVertexLabelArrayName () |
| The array to use for vertex labeling. Default is "label".
|
virtual int | GetVertexLabelFontSize () |
| The size of the font used for vertex labeling
|
bool | GetVertexLabelVisibility () |
| Whether to show vertex labels. Default is off.
|
bool | GetVertexScalarBarVisibility () |
| Whether the scalar bar for vertices is visible. Default is off.
|
virtual void | HideEdgeLabelsOnInteractionOff () |
| Whether to hide edge labels during mouse interactions. Default is off.
|
virtual void | HideEdgeLabelsOnInteractionOn () |
| Whether to hide edge labels during mouse interactions. Default is off.
|
virtual void | HideVertexLabelsOnInteractionOff () |
| Whether to hide vertex labels during mouse interactions. Default is off.
|
virtual void | HideVertexLabelsOnInteractionOn () |
| Whether to hide vertex labels during mouse interactions. Default is off.
|
virtual void | IconVisibilityOff () |
| Whether icons are visible (default off).
|
virtual void | IconVisibilityOn () |
| Whether icons are visible (default off).
|
virtual int | IsLayoutComplete () |
| Is the graph layout complete? This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout See Also: UpdateLayout();
|
virtual void | ScaledGlyphsOff () |
| Whether to use scaled glyphs or not. Default is off.
|
virtual void | ScaledGlyphsOn () |
| Whether to use scaled glyphs or not. Default is off.
|
void | SetColorEdges (bool vis) |
| Whether to color edges. Default is off.
|
void | SetColorVertices (bool vis) |
| Whether to color vertices. Default is off.
|
void | SetEdgeColorArrayName (string name) |
| The array to use for coloring edges. Default is "color".
|
void | SetEdgeLabelArrayName (string name) |
| The array to use for edge labeling. Default is "label".
|
virtual void | SetEdgeLabelFontSize (int size) |
| The size of the font used for edge labeling
|
void | SetEdgeLabelVisibility (bool vis) |
| Whether to show edge labels. Default is off.
|
void | SetEdgeLayoutStrategy (vtkEdgeLayoutStrategy s) |
| The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
|
void | SetEdgeLayoutStrategy (string name) |
| The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
|
void | SetEdgeLayoutStrategyToArcParallel () |
| The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
|
void | SetEdgeLayoutStrategyToPassThrough () |
| The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
|
void | SetEdgeScalarBarVisibility (bool vis) |
| Whether the scalar bar for edges is visible. Default is off.
|
void | SetEdgeSelection (bool vis) |
| Whether edges are selectable. Default is on.
|
void | SetEdgeVisibility (bool vis) |
| Whether to show the edges at all. Default is on
|
void | SetEnableEdgesByArray (bool vis) |
| Whether to color edges. Default is off.
|
void | SetEnableVerticesByArray (bool vis) |
| Whether to color vertices. Default is off.
|
void | SetEnabledEdgesArrayName (string name) |
| The array to use for coloring edges.
|
void | SetEnabledVerticesArrayName (string name) |
| The array to use for coloring vertices.
|
void | SetGlyphType (int type) |
| The type of glyph to use for the vertices
|
void | SetHideEdgeLabelsOnInteraction (bool vis) |
| Whether to hide edge labels during mouse interactions. Default is off.
|
void | SetHideVertexLabelsOnInteraction (bool vis) |
| Whether to hide vertex labels during mouse interactions. Default is off.
|
void | SetIconAlignment (int alignment) |
| Specify where the icons should be placed in relation to the vertex. See vtkIconGlyphFilter.h for possible values.
|
void | SetIconArrayName (string name) |
| The array used for assigning icons
|
void | SetIconVisibility (bool b) |
| Whether icons are visible (default off).
|
void | SetLayoutStrategy (string name) |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategy (vtkGraphLayoutStrategy s) |
| The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
|
void | SetLayoutStrategyToCircular () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToClustering2D () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToCommunity2D () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToCone () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToCosmicTree () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToFast2D () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToForceDirected () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToPassThrough () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToRandom () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToSimple2D () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToSpanTree () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetLayoutStrategyToTree () |
| The layout strategy to use when performing the graph layout. The possible strings are:
|
void | SetScaledGlyphs (bool arg) |
| Whether to use scaled glyphs or not. Default is off.
|
void | SetScalingArrayName (string name) |
| The array used for scaling (if ScaledGlyphs is ON)
|
void | SetVertexColorArrayName (string name) |
| The array to use for coloring vertices. The default behavior is to color by vertex degree.
|
void | SetVertexLabelArrayName (string name) |
| The array to use for vertex labeling. Default is "label".
|
virtual void | SetVertexLabelFontSize (int size) |
| The size of the font used for vertex labeling
|
void | SetVertexLabelVisibility (bool vis) |
| Whether to show vertex labels. Default is off.
|
void | SetVertexScalarBarVisibility (bool vis) |
| Whether the scalar bar for vertices is visible. Default is off.
|
virtual void | UpdateLayout () |
| This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout. The application would have something like while(!IsLayoutComplete()) { UpdateLayout(); } See Also: IsLayoutComplete();
|
virtual void | VertexLabelVisibilityOff () |
| Whether to show vertex labels. Default is off.
|
virtual void | VertexLabelVisibilityOn () |
| Whether to show vertex labels. Default is off.
|
void | ZoomToSelection () |
| Reset the camera based on the bounds of the selected region.
|
| vtkRenderView (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkRenderView () |
| Undocumented Block
|
virtual void | AddLabels (vtkAlgorithmOutput conn) |
| Add labels from an input connection with an associated text property. The output must be a vtkLabelHierarchy (normally the output of vtkPointSetToLabelHierarchy).
|
override void | ApplyViewTheme (vtkViewTheme theme) |
| Applies a view theme to this view.
|
virtual void | DisplayHoverTextOff () |
| Whether the view should display hover text.
|
virtual void | DisplayHoverTextOn () |
| Whether the view should display hover text.
|
virtual bool | GetDisplayHoverText () |
| Whether the view should display hover text.
|
IntPtr | GetDisplaySize () |
| Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
|
void | GetDisplaySize (ref int dsx, ref int dsy) |
| Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
|
virtual int[] | GetIconSize () |
| Set the size of each icon in the icon texture.
|
virtual void | GetIconSize (ref int _arg1, ref int _arg2) |
| Set the size of each icon in the icon texture.
|
virtual void | GetIconSize (IntPtr _arg) |
| Set the size of each icon in the icon texture.
|
virtual vtkTexture | GetIconTexture () |
| Set the icon sheet to use for rendering icons.
|
virtual int | GetInteractionMode () |
| Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
|
virtual vtkInteractorObserver | GetInteractorStyle () |
| Get the interactor style associated with the render view.
|
virtual int | GetLabelPlacementMode () |
| Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
|
virtual int | GetLabelRenderMode () |
| Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
|
virtual bool | GetRenderOnMouseMove () |
| Whether to render on every mouse move.
|
virtual int | GetSelectionMode () |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
virtual int | GetSelectionModeMaxValue () |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
virtual int | GetSelectionModeMinValue () |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
virtual vtkAbstractTransform | GetTransform () |
| Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform.
|
virtual void | RemoveLabels (vtkAlgorithmOutput conn) |
| Remove labels from an input connection.
|
override void | Render () |
| Updates the representations, then calls Render() on the render window associated with this view.
|
virtual void | RenderOnMouseMoveOff () |
| Whether to render on every mouse move.
|
virtual void | RenderOnMouseMoveOn () |
| Whether to render on every mouse move.
|
virtual void | SetDisplayHoverText (bool b) |
| Whether the view should display hover text.
|
virtual void | SetDisplaySize (int _arg1, int _arg2) |
| Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
|
void | SetDisplaySize (IntPtr _arg) |
| Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
|
virtual void | SetIconSize (int _arg1, int _arg2) |
| Set the size of each icon in the icon texture.
|
void | SetIconSize (IntPtr _arg) |
| Set the size of each icon in the icon texture.
|
virtual void | SetIconTexture (vtkTexture texture) |
| Set the icon sheet to use for rendering icons.
|
void | SetInteractionMode (int mode) |
| Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
|
virtual void | SetInteractionModeTo2D () |
| Set the interaction mode for the view. Choices are: vtkRenderView::INTERACTION_MODE_2D - 2D interactor vtkRenderView::INTERACTION_MODE_3D - 3D interactor
|
virtual void | SetInteractionModeTo3D () |
| Set the interaction mode for the view. Choices are: vtkRenderView::INTERACTION_MODE_2D - 2D interactor vtkRenderView::INTERACTION_MODE_3D - 3D interactor
|
override void | SetInteractor (vtkRenderWindowInteractor interactor) |
| The render window interactor. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
|
virtual void | SetInteractorStyle (vtkInteractorObserver style) |
| The interactor style associated with the render view.
|
virtual void | SetLabelPlacementMode (int mode) |
| Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
|
virtual void | SetLabelPlacementModeToAll () |
| Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
|
virtual void | SetLabelPlacementModeToNoOverlap () |
| Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
|
virtual void | SetLabelRenderMode (int mode) |
| Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
|
virtual void | SetLabelRenderModeToFreetype () |
| Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
|
virtual void | SetLabelRenderModeToQt () |
| Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
|
void | SetRenderOnMouseMove (bool b) |
| Whether to render on every mouse move.
|
override void | SetRenderWindow (vtkRenderWindow win) |
| Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
|
virtual void | SetSelectionMode (int _arg) |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
void | SetSelectionModeToFrustum () |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
void | SetSelectionModeToSurface () |
| Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
|
virtual void | SetTransform (vtkAbstractTransform transform) |
| Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform.
|
| vtkRenderViewBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkRenderViewBase () |
| Undocumented Block
|
virtual vtkRenderWindowInteractor | GetInteractor () |
| The render window interactor. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
|
virtual vtkRenderWindow | GetRenderWindow () |
| Get a handle to the render window.
|
virtual vtkRenderer | GetRenderer () |
| Gets the renderer for this view.
|
virtual void | ResetCamera () |
| Updates the representations, then calls ResetCamera() on the renderer associated with this view.
|
virtual void | ResetCameraClippingRange () |
| Updates the representations, then calls ResetCameraClippingRange() on the renderer associated with this view.
|
virtual void | SetRenderer (vtkRenderer ren) |
| Sets the renderer for this view.
|
| vtkView (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkView () |
| Undocumented Block
|
void | AddRepresentation (vtkDataRepresentation rep) |
| Adds the representation to the view.
|
vtkDataRepresentation | AddRepresentationFromInput (vtkDataObject input) |
| Convenience method which creates a simple representation with the specified input and adds it to the view. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
|
vtkDataRepresentation | AddRepresentationFromInputConnection (vtkAlgorithmOutput conn) |
| Convenience method which creates a simple representation with the connection and adds it to the view. Returns the representation internally created. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
|
int | GetNumberOfRepresentations () |
| Returns the number of representations from first port(0) in this view.
|
vtkCommand | GetObserver () |
| Apply a theme to the view.
|
vtkDataRepresentation | GetRepresentation (int index) |
| The representation at a specified index.
|
bool | IsRepresentationPresent (vtkDataRepresentation rep) |
| Check to see if a representation is present in the view.
|
void | RegisterProgress (vtkObject algorithm, string message) |
| Meant for use by subclasses and vtkRepresentation subclasses. Call this method to register vtkObjects (generally vtkAlgorithm subclasses) which fire vtkCommand::ProgressEvent with the view. The view listens to vtkCommand::ProgressEvent and fires ViewProgressEvent with ViewProgressEventCallData containing the message and the progress amount. If message is not provided, then the class name for the algorithm is used.
|
void | RemoveAllRepresentations () |
| Removes all representations from the view.
|
void | RemoveRepresentation (vtkDataRepresentation rep) |
| Removes the representation from the view.
|
void | RemoveRepresentation (vtkAlgorithmOutput rep) |
| Removes any representation with this connection from the view.
|
void | SetRepresentation (vtkDataRepresentation rep) |
| Set the representation to the view.
|
vtkDataRepresentation | SetRepresentationFromInput (vtkDataObject input) |
| Convenience method which sets the representation to the specified input and adds it to the view. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
|
vtkDataRepresentation | SetRepresentationFromInputConnection (vtkAlgorithmOutput conn) |
| Convenience method which sets the representation with the connection and adds it to the view. Returns the representation internally created. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
|
void | UnRegisterProgress (vtkObject algorithm) |
| Unregister objects previously registered with RegisterProgress.
|
virtual void | Update () |
| Update the view.
|
| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | DebugOff () |
| Turn debugging output off.
|
virtual void | DebugOn () |
| Turn debugging output on.
|
vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
byte | GetDebug () |
| Get the value of the debug flag.
|
virtual uint | GetMTime () |
| Return this object's modified time.
|
int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
|
override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
|
delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
|
void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object).
|
virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
int | GetReferenceCount () |
| Return the current reference count of this object.
|
void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
|