ActiViz .NET
5.8.0
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vtkRenderWindowInteractor - platform-independent render window interaction including picking and frame rate control. More...
Public Types | |
enum | OneShotTimer_WrapperEnum { OneShotTimer = 1, RepeatingTimer = 2 } |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining More... |
Public Member Functions | |
vtkRenderWindowInteractor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkRenderWindowInteractor () | |
Undocumented Block | |
virtual void | CharEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | ConfigureEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual vtkAbstractPropPicker | CreateDefaultPicker () |
Create default picker. Used to create one when none is specified. Default is an instance of vtkPropPicker. | |
int | CreateOneShotTimer (uint duration) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
int | CreateRepeatingTimer (uint duration) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual int | CreateTimer (int timerType) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual int | DestroyTimer () |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
int | DestroyTimer (int timerId) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual void | Disable () |
Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. | |
virtual void | Enable () |
Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. | |
virtual void | EnableRenderOff () |
Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). | |
virtual void | EnableRenderOn () |
Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). | |
virtual void | EndPickCallback () |
These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. | |
virtual void | EnterEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | ExitCallback () |
These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. | |
virtual void | ExitEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | ExposeEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual vtkRenderer | FindPokedRenderer (int arg0, int arg1) |
When an event occurs, we must determine which Renderer the event occurred within, since one RenderWindow may contain multiple renderers. | |
void | FlyTo (vtkRenderer ren, double x, double y, double z) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. | |
void | FlyTo (vtkRenderer ren, IntPtr x) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. | |
void | FlyToImage (vtkRenderer ren, double x, double y) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. | |
void | FlyToImage (vtkRenderer ren, IntPtr x) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. | |
virtual int | GetAltKey () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int | GetControlKey () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual double | GetDesiredUpdateRate () |
Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. | |
virtual double | GetDesiredUpdateRateMaxValue () |
Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. | |
virtual double | GetDesiredUpdateRateMinValue () |
Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. | |
virtual double | GetDolly () |
Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. | |
virtual bool | GetEnableRender () |
Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). | |
virtual int | GetEnabled () |
Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. | |
virtual int[] | GetEventPosition () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | GetEventPosition (ref int _arg1, ref int _arg2) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | GetEventPosition (IntPtr _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int[] | GetEventSize () |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | GetEventSize (ref int _arg1, ref int _arg2) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | GetEventSize (IntPtr _arg) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual int | GetInitialized () |
See whether interactor has been initialized yet. Default is 0. | |
virtual vtkInteractorObserver | GetInteractorStyle () |
External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object. | |
virtual sbyte | GetKeyCode () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual string | GetKeySym () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int[] | GetLastEventPosition () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | GetLastEventPosition (ref int _arg1, ref int _arg2) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | GetLastEventPosition (IntPtr _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int | GetLightFollowCamera () |
Turn on/off the automatic repositioning of lights as the camera moves. Default is On. | |
virtual void | GetMousePosition (IntPtr x, IntPtr y) |
Get the current position of the mouse. | |
virtual int | GetNumberOfFlyFrames () |
Set the number of frames to fly to when FlyTo is invoked. | |
virtual int | GetNumberOfFlyFramesMaxValue () |
Set the number of frames to fly to when FlyTo is invoked. | |
virtual int | GetNumberOfFlyFramesMinValue () |
Set the number of frames to fly to when FlyTo is invoked. | |
vtkObserverMediator | GetObserverMediator () |
Return the object used to mediate between vtkInteractorObservers contending for resources. Multiple interactor observers will often request different resources (e.g., cursor shape); the mediator uses a strategy to provide the resource based on priority of the observer plus the particular request (default versus non-default cursor shape). | |
virtual vtkAbstractPicker | GetPicker () |
Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. | |
virtual vtkRenderWindow | GetRenderWindow () |
Set/Get the rendering window being controlled by this object. | |
virtual int | GetRepeatCount () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int | GetShiftKey () |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual int[] | GetSize () |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | GetSize (ref int _arg1, ref int _arg2) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | GetSize (IntPtr _arg) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual double | GetStillUpdateRate () |
Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 | |
virtual double | GetStillUpdateRateMaxValue () |
Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 | |
virtual double | GetStillUpdateRateMinValue () |
Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 | |
uint | GetTimerDuration (int timerId) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual uint | GetTimerDuration () |
Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. | |
virtual uint | GetTimerDurationMaxValue () |
Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. | |
virtual uint | GetTimerDurationMinValue () |
Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. | |
virtual int | GetTimerEventDuration () |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual int | GetTimerEventId () |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual int | GetTimerEventPlatformId () |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual int | GetTimerEventType () |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual bool | GetUseTDx () |
Use a 3DConnexion device. Initial value is false. If VTK is not build with the TDx option, this is no-op. If VTK is build with the TDx option, and a device is not connected, a warning is emitted. It is must be called before the first Render to be effective, otherwise it is ignored. | |
virtual int | GetVTKTimerId (int platformTimerId) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
void | HideCursor () |
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. | |
virtual void | Initialize () |
Prepare for handling events. This must be called before the interactor will work. | |
override int | IsA (string type) |
Undocumented Block | |
int | IsOneShotTimer (int timerId) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual void | KeyPressEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | KeyReleaseEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | LeaveEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | LeftButtonPressEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | LeftButtonReleaseEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | LightFollowCameraOff () |
Turn on/off the automatic repositioning of lights as the camera moves. Default is On. | |
virtual void | LightFollowCameraOn () |
Turn on/off the automatic repositioning of lights as the camera moves. Default is On. | |
virtual void | MiddleButtonPressEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | MiddleButtonReleaseEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | MouseMoveEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | MouseWheelBackwardEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | MouseWheelForwardEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
new vtkRenderWindowInteractor | NewInstance () |
Undocumented Block | |
void | ReInitialize () |
Prepare for handling events. This must be called before the interactor will work. | |
virtual void | Render () |
Render the scene. Just pass the render call on to the associated vtkRenderWindow. | |
int | ResetTimer (int timerId) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining | |
virtual void | RightButtonPressEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | RightButtonReleaseEvent () |
Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. | |
virtual void | SetAltKey (int _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetControlKey (int _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetDesiredUpdateRate (double _arg) |
Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. | |
virtual void | SetDolly (double _arg) |
Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. | |
virtual void | SetEnableRender (bool _arg) |
Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). | |
void | SetEventInformation (int x, int y, int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
Set all the event information in one call. | |
void | SetEventInformationFlipY (int x, int y, int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e. y = this->Size[1] - y - 1). | |
virtual void | SetEventPosition (int x, int y) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetEventPosition (IntPtr pos) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetEventPositionFlipY (int x, int y) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetEventPositionFlipY (IntPtr pos) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetEventSize (int _arg1, int _arg2) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
void | SetEventSize (IntPtr _arg) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | SetInteractorStyle (vtkInteractorObserver arg0) |
External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object. | |
virtual void | SetKeyCode (sbyte _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
void | SetKeyEventInformation (int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
Set all the keyboard-related event information in one call. | |
virtual void | SetKeySym (string _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetLastEventPosition (int _arg1, int _arg2) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
void | SetLastEventPosition (IntPtr _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetLightFollowCamera (int _arg) |
Turn on/off the automatic repositioning of lights as the camera moves. Default is On. | |
virtual void | SetNumberOfFlyFrames (int _arg) |
Set the number of frames to fly to when FlyTo is invoked. | |
virtual void | SetPicker (vtkAbstractPicker arg0) |
Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. | |
void | SetRenderWindow (vtkRenderWindow aren) |
Set/Get the rendering window being controlled by this object. | |
virtual void | SetRepeatCount (int _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetShiftKey (int _arg) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. | |
virtual void | SetSize (int _arg1, int _arg2) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
void | SetSize (IntPtr _arg) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. | |
virtual void | SetStillUpdateRate (double _arg) |
Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 | |
virtual void | SetTimerDuration (uint _arg) |
Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. | |
virtual void | SetTimerEventDuration (int _arg) |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual void | SetTimerEventId (int _arg) |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual void | SetTimerEventPlatformId (int _arg) |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual void | SetTimerEventType (int _arg) |
These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. | |
virtual void | SetUseTDx (bool _arg) |
Use a 3DConnexion device. Initial value is false. If VTK is not build with the TDx option, this is no-op. If VTK is build with the TDx option, and a device is not connected, a warning is emitted. It is must be called before the first Render to be effective, otherwise it is ignored. | |
void | ShowCursor () |
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. | |
virtual void | Start () |
Start the event loop. This is provided so that you do not have to implement your own event loop. You still can use your own event loop if you want. Initialize should be called before Start. | |
virtual void | StartPickCallback () |
These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. | |
virtual void | TerminateApp () |
This function is called on 'q','e' keypress if exitmethod is not specified and should be overridden by platform dependent subclasses to provide a termination procedure if one is required. | |
virtual void | UpdateSize (int x, int y) |
Event loop notification member for window size change. Window size is measured in pixels. | |
virtual void | UserCallback () |
These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. | |
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vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkObject () | |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
virtual void | DebugOff () |
Turn debugging output off. | |
virtual void | DebugOn () |
Turn debugging output on. | |
vtkCommand | GetCommand (uint tag) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
byte | GetDebug () |
Get the value of the debug flag. | |
virtual uint | GetMTime () |
Return this object's modified time. | |
int | HasObserver (uint arg0, vtkCommand arg1) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | HasObserver (string arg0, vtkCommand arg1) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | HasObserver (uint arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | HasObserver (string arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | InvokeEvent (uint arg0, IntPtr callData) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | InvokeEvent (string arg0, IntPtr callData) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | InvokeEvent (uint arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
int | InvokeEvent (string arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
virtual void | Modified () |
Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. | |
void | RemoveAllObservers () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObserver (vtkCommand arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObserver (uint tag) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObservers (uint arg0, vtkCommand arg1) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObservers (string arg0, vtkCommand arg1) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObservers (uint arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | RemoveObservers (string arg0) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
void | SetDebug (byte debugFlag) |
Set the value of the debug flag. A non-zero value turns debugging on. | |
override string | ToString () |
Returns the result of calling vtkObject::Print as a C# string. | |
delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
Generic signature for all vtkObject events. | |
void | RemoveAllHandlersForAllEvents () |
Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... | |
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vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkObjectBase () | |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
virtual void | Register (vtkObjectBase o) |
Increase the reference count (mark as used by another object). | |
virtual void | FastDelete () |
Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. | |
string | GetClassName () |
Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int arg0) |
Sets the reference count. (This is very dangerous, use with care.) |
Static Public Member Functions | |
static new vtkRenderWindowInteractor | New () |
Undocumented Block | |
static new int | IsTypeOf (string type) |
Undocumented Block | |
static new vtkRenderWindowInteractor | SafeDownCast (vtkObjectBase o) |
Undocumented Block | |
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static void | BreakOnError () |
This method is called when vtkErrorMacro executes. It allows the debugger to break on error. | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkRenderWindowInteractor" |
Automatically generated type registration mechanics. | |
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new const string | MRFullTypeName = "Kitware.VTK.vtkObject" |
Automatically generated type registration mechanics. | |
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new const string | MRFullTypeName = "Kitware.VTK.vtkObjectBase" |
Automatically generated type registration mechanics. | |
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const string | vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so" |
Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable. | |
const string | vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so" |
Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable. | |
const string | vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so" |
Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable. | |
const string | vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so" |
Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable. | |
const string | vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so" |
Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable. | |
const string | vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so" |
Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable. | |
const string | vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so" |
Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable. | |
const string | vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so" |
Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable. | |
const string | vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so" |
Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable. | |
const string | vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so" |
Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable. | |
const string | vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so" |
Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable. | |
const string | vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so" |
Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable. | |
const string | vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so" |
Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable. | |
const string | vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so" |
Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable. | |
const string | vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so" |
Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable. |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "25vtkRenderWindowInteractor" |
Automatically generated type registration mechanics. | |
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static new readonly string | MRClassNameKey = "9vtkObject" |
Automatically generated type registration mechanics. | |
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static new readonly string | MRClassNameKey = "13vtkObjectBase" |
Automatically generated type registration mechanics. |
Protected Member Functions | |
override void | Dispose (bool disposing) |
This Method detects loops of RenderWindow-Interactor, so objects are freed properly. |
Static Private Member Functions | |
static | vtkRenderWindowInteractor () |
Automatically generated type registration mechanics. |
Additional Inherited Members | |
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Kitware.VTK.vtkObject.vtkObjectEventHandler | AbortCheckEvt |
The AbortCheckEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.AbortCheckEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | AnimationCueTickEvt |
The AnimationCueTickEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.AnimationCueTickEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | AnyEvt |
The AnyEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.AnyEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | CharEvt |
The CharEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.CharEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ConfigureEvt |
The ConfigureEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ConfigureEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ConnectionClosedEvt |
The ConnectionClosedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ConnectionClosedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ConnectionCreatedEvt |
The ConnectionCreatedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ConnectionCreatedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | CreateTimerEvt |
The CreateTimerEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.CreateTimerEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | CursorChangedEvt |
The CursorChangedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.CursorChangedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | DeleteEvt |
The DeleteEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.DeleteEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | DestroyTimerEvt |
The DestroyTimerEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.DestroyTimerEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | DisableEvt |
The DisableEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.DisableEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | DomainModifiedEvt |
The DomainModifiedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.DomainModifiedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EnableEvt |
The EnableEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EnableEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EndAnimationCueEvt |
The EndAnimationCueEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EndAnimationCueEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EndEvt |
The EndEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EndEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EndInteractionEvt |
The EndInteractionEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EndInteractionEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EndPickEvt |
The EndPickEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EndPickEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EndWindowLevelEvt |
The EndWindowLevelEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EndWindowLevelEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | EnterEvt |
The EnterEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.EnterEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ErrorEvt |
The ErrorEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ErrorEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ExecuteInformationEvt |
The ExecuteInformationEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ExecuteInformationEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ExitEvt |
The ExitEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ExitEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ExposeEvt |
The ExposeEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ExposeEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | InteractionEvt |
The InteractionEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.InteractionEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | KeyPressEvt |
The KeyPressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.KeyPressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | KeyReleaseEvt |
The KeyReleaseEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.KeyReleaseEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | LeaveEvt |
The LeaveEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.LeaveEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | LeftButtonPressEvt |
The LeftButtonPressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.LeftButtonPressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | LeftButtonReleaseEvt |
The LeftButtonReleaseEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.LeftButtonReleaseEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | MiddleButtonPressEvt |
The MiddleButtonPressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.MiddleButtonPressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | MiddleButtonReleaseEvt |
The MiddleButtonReleaseEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.MiddleButtonReleaseEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ModifiedEvt |
The ModifiedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ModifiedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | MouseMoveEvt |
The MouseMoveEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.MouseMoveEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | MouseWheelBackwardEvt |
The MouseWheelBackwardEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.MouseWheelBackwardEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | MouseWheelForwardEvt |
The MouseWheelForwardEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.MouseWheelForwardEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | PickEvt |
The PickEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.PickEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | PlacePointEvt |
The PlacePointEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.PlacePointEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | PlaceWidgetEvt |
The PlaceWidgetEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.PlaceWidgetEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ProgressEvt |
The ProgressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ProgressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | PropertyModifiedEvt |
The PropertyModifiedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.PropertyModifiedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | RegisterEvt |
The RegisterEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.RegisterEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | RenderEvt |
The RenderEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.RenderEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | RenderWindowMessageEvt |
The RenderWindowMessageEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.RenderWindowMessageEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ResetCameraClippingRangeEvt |
The ResetCameraClippingRangeEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ResetCameraClippingRangeEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ResetCameraEvt |
The ResetCameraEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ResetCameraEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | ResetWindowLevelEvt |
The ResetWindowLevelEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.ResetWindowLevelEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | RightButtonPressEvt |
The RightButtonPressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.RightButtonPressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | RightButtonReleaseEvt |
The RightButtonReleaseEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.RightButtonReleaseEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | SelectionChangedEvt |
The SelectionChangedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.SelectionChangedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | SetOutputEvt |
The SetOutputEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.SetOutputEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | StartAnimationCueEvt |
The StartAnimationCueEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.StartAnimationCueEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | StartEvt |
The StartEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.StartEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | StartInteractionEvt |
The StartInteractionEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.StartInteractionEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | StartPickEvt |
The StartPickEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.StartPickEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | StartWindowLevelEvt |
The StartWindowLevelEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.StartWindowLevelEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | TimerEvt |
The TimerEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.TimerEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | UnRegisterEvt |
The UnRegisterEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.UnRegisterEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | UpdateEvt |
The UpdateEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.UpdateEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | UpdateInformationEvt |
The UpdateInformationEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.UpdateInformationEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | UpdatePropertyEvt |
The UpdatePropertyEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.UpdatePropertyEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperComputeGradientsEndEvt |
The VolumeMapperComputeGradientsEndEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperComputeGradientsEndEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperComputeGradientsProgressEvt |
The VolumeMapperComputeGradientsProgressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperComputeGradientsProgressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperComputeGradientsStartEvt |
The VolumeMapperComputeGradientsStartEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperComputeGradientsStartEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperRenderEndEvt |
The VolumeMapperRenderEndEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperRenderEndEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperRenderProgressEvt |
The VolumeMapperRenderProgressEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperRenderProgressEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | VolumeMapperRenderStartEvt |
The VolumeMapperRenderStartEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.VolumeMapperRenderStartEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WarningEvt |
The WarningEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WarningEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WidgetActivateEvt |
The WidgetActivateEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WidgetActivateEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WidgetModifiedEvt |
The WidgetModifiedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WidgetModifiedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WidgetValueChangedEvt |
The WidgetValueChangedEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WidgetValueChangedEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WindowLevelEvt |
The WindowLevelEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WindowLevelEvent as the eventId parameter. | |
Kitware.VTK.vtkObject.vtkObjectEventHandler | WrongTagEvt |
The WrongTagEvt event is invoked when the sender's InvokeEvent method is called with vtkCommand.EventIds.WrongTagEvent as the eventId parameter. |
vtkRenderWindowInteractor - platform-independent render window interaction including picking and frame rate control.
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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staticprivate |
Automatically generated type registration mechanics.
Kitware.VTK.vtkRenderWindowInteractor.vtkRenderWindowInteractor | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Kitware.VTK.vtkRenderWindowInteractor.vtkRenderWindowInteractor | ( | ) |
Undocumented Block
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Create default picker. Used to create one when none is specified. Default is an instance of vtkPropPicker.
int Kitware.VTK.vtkRenderWindowInteractor.CreateOneShotTimer | ( | uint | duration | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
int Kitware.VTK.vtkRenderWindowInteractor.CreateRepeatingTimer | ( | uint | duration | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
int Kitware.VTK.vtkRenderWindowInteractor.DestroyTimer | ( | int | timerId | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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This Method detects loops of RenderWindow-Interactor, so objects are freed properly.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
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Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render().
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Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render().
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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When an event occurs, we must determine which Renderer the event occurred within, since one RenderWindow may contain multiple renderers.
void Kitware.VTK.vtkRenderWindowInteractor.FlyTo | ( | vtkRenderer | ren, |
double | x, | ||
double | y, | ||
double | z | ||
) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
void Kitware.VTK.vtkRenderWindowInteractor.FlyTo | ( | vtkRenderer | ren, |
IntPtr | x | ||
) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
void Kitware.VTK.vtkRenderWindowInteractor.FlyToImage | ( | vtkRenderer | ren, |
double | x, | ||
double | y | ||
) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
void Kitware.VTK.vtkRenderWindowInteractor.FlyToImage | ( | vtkRenderer | ren, |
IntPtr | x | ||
) |
Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15.
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15.
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15.
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Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point.
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Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed.
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Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render().
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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See whether interactor has been initialized yet. Default is 0.
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External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Turn on/off the automatic repositioning of lights as the camera moves. Default is On.
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Get the current position of the mouse.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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Set the number of frames to fly to when FlyTo is invoked.
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Set the number of frames to fly to when FlyTo is invoked.
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Set the number of frames to fly to when FlyTo is invoked.
vtkObserverMediator Kitware.VTK.vtkRenderWindowInteractor.GetObserverMediator | ( | ) |
Return the object used to mediate between vtkInteractorObservers contending for resources. Multiple interactor observers will often request different resources (e.g., cursor shape); the mediator uses a strategy to provide the resource based on priority of the observer plus the particular request (default versus non-default cursor shape).
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Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp.
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Set/Get the rendering window being controlled by this object.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001
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Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001
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Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001
uint Kitware.VTK.vtkRenderWindowInteractor.GetTimerDuration | ( | int | timerId | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors.
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Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors.
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Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
void Kitware.VTK.vtkRenderWindowInteractor.HideCursor | ( | ) |
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.
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Prepare for handling events. This must be called before the interactor will work.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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Undocumented Block
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
int Kitware.VTK.vtkRenderWindowInteractor.IsOneShotTimer | ( | int | timerId | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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Undocumented Block
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Turn on/off the automatic repositioning of lights as the camera moves. Default is On.
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Turn on/off the automatic repositioning of lights as the camera moves. Default is On.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Undocumented Block
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
new vtkRenderWindowInteractor Kitware.VTK.vtkRenderWindowInteractor.NewInstance | ( | ) |
Undocumented Block
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
void Kitware.VTK.vtkRenderWindowInteractor.ReInitialize | ( | ) |
Prepare for handling events. This must be called before the interactor will work.
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Render the scene. Just pass the render call on to the associated vtkRenderWindow.
int Kitware.VTK.vtkRenderWindowInteractor.ResetTimer | ( | int | timerId | ) |
This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
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Undocumented Block
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor, and Kitware.VTK.vtkGenericRenderWindowInteractor.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15.
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Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point.
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Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render().
void Kitware.VTK.vtkRenderWindowInteractor.SetEventInformation | ( | int | x, |
int | y, | ||
int | ctrl, | ||
int | shift, | ||
sbyte | keycode, | ||
int | repeatcount, | ||
string | keysym | ||
) |
Set all the event information in one call.
void Kitware.VTK.vtkRenderWindowInteractor.SetEventInformationFlipY | ( | int | x, |
int | y, | ||
int | ctrl, | ||
int | shift, | ||
sbyte | keycode, | ||
int | repeatcount, | ||
string | keysym | ||
) |
Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e. y = this->Size[1] - y - 1).
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
void Kitware.VTK.vtkRenderWindowInteractor.SetEventSize | ( | IntPtr | _arg | ) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
void Kitware.VTK.vtkRenderWindowInteractor.SetKeyEventInformation | ( | int | ctrl, |
int | shift, | ||
sbyte | keycode, | ||
int | repeatcount, | ||
string | keysym | ||
) |
Set all the keyboard-related event information in one call.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
void Kitware.VTK.vtkRenderWindowInteractor.SetLastEventPosition | ( | IntPtr | _arg | ) |
Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Turn on/off the automatic repositioning of lights as the camera moves. Default is On.
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Set the number of frames to fly to when FlyTo is invoked.
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Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp.
void Kitware.VTK.vtkRenderWindowInteractor.SetRenderWindow | ( | vtkRenderWindow | aren | ) |
Set/Get the rendering window being controlled by this object.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input.
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
void Kitware.VTK.vtkRenderWindowInteractor.SetSize | ( | IntPtr | _arg | ) |
This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels.
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Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001
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Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example.
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void Kitware.VTK.vtkRenderWindowInteractor.ShowCursor | ( | ) |
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.
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Start the event loop. This is provided so that you do not have to implement your own event loop. You still can use your own event loop if you want. Initialize should be called before Start.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them.
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This function is called on 'q','e' keypress if exitmethod is not specified and should be overridden by platform dependent subclasses to provide a termination procedure if one is required.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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Event loop notification member for window size change. Window size is measured in pixels.
Reimplemented in Kitware.VTK.vtkXRenderWindowInteractor.
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them.
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Automatically generated type registration mechanics.
new const string Kitware.VTK.vtkRenderWindowInteractor.MRFullTypeName = "Kitware.VTK.vtkRenderWindowInteractor" |
Automatically generated type registration mechanics.