Public Member Functions |
| vtkOpenGLGlyph3DMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkOpenGLGlyph3DMapper () |
| Undocumented Block
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override int | IsA (string type) |
| Undocumented Block
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new vtkOpenGLGlyph3DMapper | NewInstance () |
| Undocumented Block
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override void | ReleaseGraphicsResources (vtkWindow window) |
| Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release.
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override void | Render (vtkRenderer ren, vtkActor a) |
| Method initiates the mapping process. Generally sent by the actor as each frame is rendered. Its behavior depends on the value of SelectMode.
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| vtkGlyph3DMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkGlyph3DMapper () |
| Undocumented Block
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virtual void | ClampingOff () |
| Turn on/off clamping of data values to scale with to the specified range.
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virtual void | ClampingOn () |
| Turn on/off clamping of data values to scale with to the specified range.
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override double[] | GetBounds () |
| Redefined to take into account the bounds of the scaled glyphs.
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override void | GetBounds (IntPtr bounds) |
| Same as superclass. Appear again to stop warnings about hidden method.
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virtual bool | GetClamping () |
| Turn on/off clamping of data values to scale with to the specified range.
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virtual bool | GetMasking () |
| Tells the mapper to skip glyphing input points that haves false values in the mask array. If there is no mask array (id access mode is set and there is no such id, or array name access mode is set and the there is no such name), masking is silently ignored. A mask array is a vtkBitArray with only one component. Initial value is false.
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virtual bool | GetNestedDisplayLists () |
| If immediate mode is off, if NestedDisplayLists is false, only the mappers of each glyph use display lists. If true, in addition, matrices transforms and color per glyph are also in a parent display list. Not relevant if immediate mode is on. For debugging/profiling purpose. Initial value is true.
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virtual bool | GetOrient () |
| Turn on/off orienting of input geometry. When turned on, the orientation array specified using SetOrientationArray() will be used.
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virtual int | GetOrientationMode () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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string | GetOrientationModeAsString () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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virtual int | GetOrientationModeMaxValue () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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virtual int | GetOrientationModeMinValue () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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virtual double[] | GetRange () |
| Specify range to map scalar values into.
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virtual void | GetRange (IntPtr data) |
| Specify range to map scalar values into.
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virtual double | GetScaleFactor () |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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virtual int | GetScaleMode () |
| Either scale by individual components (SCALE_BY_COMPONENTS) or magnitude (SCALE_BY_MAGNITUDE) of the chosen array to SCALE with or disable scaling using data array all together (NO_DATA_SCALING). Default is NO_DATA_SCALING.
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string | GetScaleModeAsString () |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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virtual bool | GetScaling () |
| Turn on/off scaling of source geometry. When turned on, ScaleFactor controls the scale applied. To scale with some data array, ScaleMode should be set accordingly.
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virtual uint | GetSelectionColorId () |
| For selection by color id mode (not for end-user, called by vtkGlyphSelectionRenderMode). 0 is reserved for miss. it has to start at 1. Initial value is 1.
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vtkPolyData | GetSource (int idx) |
| Get a pointer to a source object at a specified table location.
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virtual bool | GetSourceIndexing () |
| Enable/disable indexing into table of the glyph sources. When disabled, only the 1st source input will be used to generate the glyph. Otherwise the source index array will be used to select the glyph source. The source index array can be specified using SetSourceIndexArray().
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override bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
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virtual void | MaskingOff () |
| Tells the mapper to skip glyphing input points that haves false values in the mask array. If there is no mask array (id access mode is set and there is no such id, or array name access mode is set and the there is no such name), masking is silently ignored. A mask array is a vtkBitArray with only one component. Initial value is false.
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virtual void | MaskingOn () |
| Tells the mapper to skip glyphing input points that haves false values in the mask array. If there is no mask array (id access mode is set and there is no such id, or array name access mode is set and the there is no such name), masking is silently ignored. A mask array is a vtkBitArray with only one component. Initial value is false.
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virtual void | NestedDisplayListsOff () |
| If immediate mode is off, if NestedDisplayLists is false, only the mappers of each glyph use display lists. If true, in addition, matrices transforms and color per glyph are also in a parent display list. Not relevant if immediate mode is on. For debugging/profiling purpose. Initial value is true.
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virtual void | NestedDisplayListsOn () |
| If immediate mode is off, if NestedDisplayLists is false, only the mappers of each glyph use display lists. If true, in addition, matrices transforms and color per glyph are also in a parent display list. Not relevant if immediate mode is on. For debugging/profiling purpose. Initial value is true.
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virtual void | OrientOff () |
| Turn on/off orienting of input geometry. When turned on, the orientation array specified using SetOrientationArray() will be used.
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virtual void | OrientOn () |
| Turn on/off orienting of input geometry. When turned on, the orientation array specified using SetOrientationArray() will be used.
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virtual void | ScalingOff () |
| Turn on/off scaling of source geometry. When turned on, ScaleFactor controls the scale applied. To scale with some data array, ScaleMode should be set accordingly.
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virtual void | ScalingOn () |
| Turn on/off scaling of source geometry. When turned on, ScaleFactor controls the scale applied. To scale with some data array, ScaleMode should be set accordingly.
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virtual void | SetClamping (bool _arg) |
| Turn on/off clamping of data values to scale with to the specified range.
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void | SetMaskArray (string maskarrayname) |
| Set the name of the point array to use as a mask for generating the glyphs. This is a convenience method. The same effect can be achieved by using SetInputArrayToProcess(vtkGlyph3DMapper::MASK, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, maskarrayname)
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void | SetMaskArray (int fieldAttributeType) |
| Set the point attribute to use as a mask for generating the glyphs. fieldAttributeType is one of the following:
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virtual void | SetMasking (bool _arg) |
| Tells the mapper to skip glyphing input points that haves false values in the mask array. If there is no mask array (id access mode is set and there is no such id, or array name access mode is set and the there is no such name), masking is silently ignored. A mask array is a vtkBitArray with only one component. Initial value is false.
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virtual void | SetNestedDisplayLists (bool _arg) |
| If immediate mode is off, if NestedDisplayLists is false, only the mappers of each glyph use display lists. If true, in addition, matrices transforms and color per glyph are also in a parent display list. Not relevant if immediate mode is on. For debugging/profiling purpose. Initial value is true.
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virtual void | SetOrient (bool _arg) |
| Turn on/off orienting of input geometry. When turned on, the orientation array specified using SetOrientationArray() will be used.
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void | SetOrientationArray (string orientationarrayname) |
| Tells the mapper to use an orientation array if Orient is true. An orientation array is a vtkDataArray with 3 components. The first component is the angle of rotation along the X axis. The second component is the angle of rotation along the Y axis. The third component is the angle of rotation along the Z axis. Orientation is specified in X,Y,Z order but the rotations are performed in Z,X an Y. This definition is compliant with SetOrientation method on vtkProp3D. By using vector or normal there is a degree of freedom or rotation left (underconstrained). With the orientation array, there is no degree of freedom left. This is convenience method. The same effect can be achieved by using SetInputArrayToProcess(vtkGlyph3DMapper::ORIENTATION, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, orientationarrayname);
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void | SetOrientationArray (int fieldAttributeType) |
| Tells the mapper to use an orientation array if Orient is true. An orientation array is a vtkDataArray with 3 components. The first component is the angle of rotation along the X axis. The second component is the angle of rotation along the Y axis. The third component is the angle of rotation along the Z axis. Orientation is specified in X,Y,Z order but the rotations are performed in Z,X an Y. This definition is compliant with SetOrientation method on vtkProp3D. By using vector or normal there is a degree of freedom or rotation left (underconstrained). With the orientation array, there is no degree of freedom left. fieldAttributeType is one of the following:
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virtual void | SetOrientationMode (int _arg) |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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void | SetOrientationModeToDirection () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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void | SetOrientationModeToRotation () |
| Orientation mode indicates if the OrientationArray provides the direction vector for the orientation or the rotations around each axes. Default is DIRECTION
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virtual void | SetRange (double _arg1, double _arg2) |
| Specify range to map scalar values into.
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void | SetRange (IntPtr _arg) |
| Specify range to map scalar values into.
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void | SetScaleArray (string scalarsarrayname) |
| Convenience method to set the array to scale with. This is same as calling SetInputArrayToProcess(vtkGlyph3DMapper::SCALE, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, scalarsarrayname).
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void | SetScaleArray (int fieldAttributeType) |
| Convenience method to set the array to scale with. This is same as calling SetInputArrayToProcess(vtkGlyph3DMapper::SCALE, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType).
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virtual void | SetScaleFactor (double _arg) |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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virtual void | SetScaleMode (int _arg) |
| Either scale by individual components (SCALE_BY_COMPONENTS) or magnitude (SCALE_BY_MAGNITUDE) of the chosen array to SCALE with or disable scaling using data array all together (NO_DATA_SCALING). Default is NO_DATA_SCALING.
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void | SetScaleModeToNoDataScaling () |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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void | SetScaleModeToScaleByMagnitude () |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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void | SetScaleModeToScaleByVectorComponents () |
| Specify scale factor to scale object by. This is used only when Scaling is On.
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virtual void | SetScaling (bool _arg) |
| Turn on/off scaling of source geometry. When turned on, ScaleFactor controls the scale applied. To scale with some data array, ScaleMode should be set accordingly.
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virtual void | SetSelectMode (int _arg) |
| Called by vtkGlyphSelectionRenderMode.
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virtual void | SetSelectionColorId (uint _arg) |
| For selection by color id mode (not for end-user, called by vtkGlyphSelectionRenderMode). 0 is reserved for miss. it has to start at 1. Initial value is 1.
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void | SetSource (int idx, vtkPolyData pd) |
| Specify a source object at a specified table location.
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void | SetSource (vtkPolyData pd) |
| Set the source to use for he glyph. Old style. See SetSourceConnection.
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void | SetSourceConnection (int idx, vtkAlgorithmOutput algOutput) |
| Specify a source object at a specified table location. New style. Source connection is stored in port 1. This method is equivalent to SetInputConnection(1, id, outputPort).
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void | SetSourceConnection (vtkAlgorithmOutput algOutput) |
| Specify a source object at a specified table location. New style. Source connection is stored in port 1. This method is equivalent to SetInputConnection(1, id, outputPort).
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void | SetSourceIndexArray (string arrayname) |
| Convenience method to set the array to use as index within the sources. This is same as calling SetInputArrayToProcess(vtkGlyph3DMapper::SOURCE_INDEX, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, arrayname).
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void | SetSourceIndexArray (int fieldAttributeType) |
| Convenience method to set the array to use as index within the sources. This is same as calling SetInputArrayToProcess(vtkGlyph3DMapper::SOURCE_INDEX, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType).
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virtual void | SetSourceIndexing (bool _arg) |
| Enable/disable indexing into table of the glyph sources. When disabled, only the 1st source input will be used to generate the glyph. Otherwise the source index array will be used to select the glyph source. The source index array can be specified using SetSourceIndexArray().
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virtual void | SourceIndexingOff () |
| Enable/disable indexing into table of the glyph sources. When disabled, only the 1st source input will be used to generate the glyph. Otherwise the source index array will be used to select the glyph source. The source index array can be specified using SetSourceIndexArray().
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virtual void | SourceIndexingOn () |
| Enable/disable indexing into table of the glyph sources. When disabled, only the 1st source input will be used to generate the glyph. Otherwise the source index array will be used to select the glyph source. The source index array can be specified using SetSourceIndexArray().
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| vtkMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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void | ColorByArrayComponent (int arrayNum, int component) |
| Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
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void | ColorByArrayComponent (string arrayName, int component) |
| Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
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virtual void | CreateDefaultLookupTable () |
| Create default lookup table. Generally used to create one when none is available with the scalar data.
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int | GetArrayAccessMode () |
| Get the array name or number and component to color by.
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int | GetArrayComponent () |
| Get the array name or number and component to color by.
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int | GetArrayId () |
| Get the array name or number and component to color by.
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string | GetArrayName () |
| Get the array name or number and component to color by.
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virtual int | GetColorMode () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
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string | GetColorModeAsString () |
| Return the method of coloring scalar data.
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virtual int | GetForceCompileOnly () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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virtual int | GetImmediateModeRendering () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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vtkDataSet | GetInput () |
| This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
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vtkDataSet | GetInputAsDataSet () |
| Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead.
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virtual int | GetInterpolateScalarsBeforeMapping () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
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vtkScalarsToColors | GetLookupTable () |
| Specify a lookup table for the mapper to use.
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override uint | GetMTime () |
| Overload standard modified time function. If lookup table is modified, then this object is modified as well.
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virtual double | GetRenderTime () |
| This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
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virtual int | GetScalarMaterialMode () |
| Set/Get the light-model color mode.
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string | GetScalarMaterialModeAsString () |
| Return the light-model color mode.
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virtual int | GetScalarMode () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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string | GetScalarModeAsString () |
| Return the method for obtaining scalar data.
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virtual double[] | GetScalarRange () |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual void | GetScalarRange (IntPtr data) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual int | GetScalarVisibility () |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual int | GetStatic () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
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virtual int | GetUseLookupTableScalarRange () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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virtual void | ImmediateModeRenderingOff () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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virtual void | ImmediateModeRenderingOn () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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virtual void | InterpolateScalarsBeforeMappingOff () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
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virtual void | InterpolateScalarsBeforeMappingOn () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
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vtkUnsignedCharArray | MapScalars (double alpha) |
| Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)
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virtual void | ScalarVisibilityOff () |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual void | ScalarVisibilityOn () |
| Turn on/off flag to control whether scalar data is used to color objects.
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void | SelectColorArray (int arrayNum) |
| When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
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void | SelectColorArray (string arrayName) |
| When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
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virtual void | SetColorMode (int _arg) |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
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void | SetColorModeToDefault () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
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void | SetColorModeToMapScalars () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
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void | SetForceCompileOnly (int value) |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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virtual void | SetImmediateModeRendering (int _arg) |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
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virtual void | SetInterpolateScalarsBeforeMapping (int _arg) |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
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void | SetLookupTable (vtkScalarsToColors lut) |
| Specify a lookup table for the mapper to use.
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void | SetRenderTime (double time) |
| This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
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virtual void | SetScalarMaterialMode (int _arg) |
| Set/Get the light-model color mode.
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void | SetScalarMaterialModeToAmbient () |
| Set/Get the light-model color mode.
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void | SetScalarMaterialModeToAmbientAndDiffuse () |
| Set/Get the light-model color mode.
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void | SetScalarMaterialModeToDefault () |
| Set/Get the light-model color mode.
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void | SetScalarMaterialModeToDiffuse () |
| Set/Get the light-model color mode.
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virtual void | SetScalarMode (int _arg) |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToDefault () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToUseCellData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToUseCellFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToUseFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToUsePointData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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void | SetScalarModeToUsePointFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
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virtual void | SetScalarRange (double _arg1, double _arg2) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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void | SetScalarRange (IntPtr _arg) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual void | SetScalarVisibility (int _arg) |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual void | SetStatic (int _arg) |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
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virtual void | SetUseLookupTableScalarRange (int _arg) |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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new void | ShallowCopy (vtkAbstractMapper m) |
| Make a shallow copy of this mapper.
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virtual void | StaticOff () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
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virtual void | StaticOn () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
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virtual void | UseLookupTableScalarRangeOff () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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virtual void | UseLookupTableScalarRangeOn () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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| vtkAbstractMapper3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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double[] | GetCenter () |
| Return the Center of this mapper's data.
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void | GetCenter (IntPtr center) |
| Return the Center of this mapper's data.
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double | GetLength () |
| Return the diagonal length of this mappers bounding box.
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virtual int | IsARayCastMapper () |
| Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper.
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virtual int | IsARenderIntoImageMapper () |
| Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer.
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| vtkAbstractMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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void | AddClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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virtual vtkPlaneCollection | GetClippingPlanes () |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
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virtual double | GetTimeToDraw () |
| Get the time required to draw the geometry last time it was rendered
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void | RemoveAllClippingPlanes () |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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void | RemoveClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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virtual void | SetClippingPlanes (vtkPlaneCollection arg0) |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
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void | SetClippingPlanes (vtkPlanes planes) |
| An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes.
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| vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkAlgorithm () |
| Undocumented Block
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override void | Register (vtkObjectBase o) |
| Participate in garbage collection.
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virtual void | AbortExecuteOff () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | AbortExecuteOn () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | AddInputConnection (int port, vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
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virtual void | AddInputConnection (vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
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virtual double | ComputePriority () |
| Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important.
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void | ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair.
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virtual int | GetAbortExecute () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual uint | GetErrorCode () |
| The error code contains a possible error that occured while reading or writing the file.
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vtkExecutive | GetExecutive () |
| Get this algorithm's executive. If it has none, a default executive will be created.
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virtual vtkInformation | GetInformation () |
| Set/Get the information object associated with this algorithm.
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vtkInformation | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm
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vtkAlgorithmOutput | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port.
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vtkDataObject | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection.
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vtkInformation | GetInputPortInformation (int port) |
| Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input.
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int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port.
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int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm.
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int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm.
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vtkDataObject | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port.
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vtkAlgorithmOutput | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
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vtkAlgorithmOutput | GetOutputPort () |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
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vtkInformation | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output.
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virtual double | GetProgress () |
| Set/Get the execution progress of a process object.
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virtual double | GetProgressMaxValue () |
| Set/Get the execution progress of a process object.
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virtual double | GetProgressMinValue () |
| Set/Get the execution progress of a process object.
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virtual string | GetProgressText () |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
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virtual int | GetReleaseDataFlag () |
| Turn release data flag on or off for all output ports.
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int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm
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int | HasExecutive () |
| Check whether this algorithm has an assigned executive. This will NOT create a default executive.
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virtual int | ModifyRequest (vtkInformation request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward.
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int | ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo) |
| Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version.
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void | ReleaseDataFlagOff () |
| Turn release data flag on or off for all output ports.
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void | ReleaseDataFlagOn () |
| Turn release data flag on or off for all output ports.
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void | RemoveAllInputs () |
| Remove all the input data.
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virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput input) |
| Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is
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virtual void | SetAbortExecute (int _arg) |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | SetExecutive (vtkExecutive executive) |
| Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive.
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virtual void | SetInformation (vtkInformation arg0) |
| Set/Get the information object associated with this algorithm.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, vtkInformation info) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following:
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virtual void | SetInputConnection (int port, vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
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virtual void | SetInputConnection (vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
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virtual void | SetProgress (double _arg) |
| Set/Get the execution progress of a process object.
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void | SetProgressText (string ptext) |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
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virtual void | SetReleaseDataFlag (int arg0) |
| Turn release data flag on or off for all output ports.
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virtual void | Update () |
| Bring this algorithm's outputs up-to-date.
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int | UpdateExtentIsEmpty (vtkDataObject output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
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int | UpdateExtentIsEmpty (vtkInformation pinfo, int extentType) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
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virtual void | UpdateInformation () |
| Backward compatibility method to invoke UpdateInformation on executive.
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void | UpdateProgress (double amount) |
| Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1).
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virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date.
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | DebugOff () |
| Turn debugging output off.
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virtual void | DebugOn () |
| Turn debugging output on.
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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byte | GetDebug () |
| Get the value of the debug flag.
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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int | GetReferenceCount () |
| Return the current reference count of this object.
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
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