Public Member Functions |
| vtkRIBProperty (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkRIBProperty () |
| Undocumented Block
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void | AddParameter (string parameter, string value) |
| Specify parameter values for variables.
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void | AddVariable (string variable, string declaration) |
| Specify declarations for variables..
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string | GetDeclarations () |
| Get variable declarations
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virtual string | GetDisplacementShader () |
| Specify the name of a displacement shader.
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string | GetParameters () |
| Get parameters.
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virtual string | GetSurfaceShader () |
| Specify the name of a surface shader.
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override int | IsA (string type) |
| Undocumented Block
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new vtkRIBProperty | NewInstance () |
| Undocumented Block
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virtual void | SetDisplacementShader (string _arg) |
| Specify the name of a displacement shader.
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void | SetParameter (string parameter, string value) |
| Specify parameter values for variables.
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virtual void | SetSurfaceShader (string _arg) |
| Specify the name of a surface shader.
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void | SetVariable (string variable, string declaration) |
| Specify declarations for variables..
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| vtkProperty (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkProperty () |
| Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. Backface and frontface culling are off.
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virtual void | AddShaderVariable (string name, int numVars, IntPtr x) |
| Provide values to initialize shader variables. Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
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void | AddShaderVariable (string name, int v) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, float v) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, double v) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, int v1, int v2) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, float v1, float v2) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, double v1, double v2) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, int v1, int v2, int v3) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, float v1, float v2, float v3) |
| Methods to provide to add shader variables from tcl.
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void | AddShaderVariable (string name, double v1, double v2, double v3) |
| Methods to provide to add shader variables from tcl.
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virtual void | BackfaceCullingOff () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
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virtual void | BackfaceCullingOn () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
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virtual void | BackfaceRender (vtkActor arg0, vtkRenderer arg1) |
| This method renders the property as a backface property. TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.
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void | DeepCopy (vtkProperty p) |
| Assign one property to another.
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virtual void | EdgeVisibilityOff () |
| Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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virtual void | EdgeVisibilityOn () |
| Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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virtual void | FrontfaceCullingOff () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
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virtual void | FrontfaceCullingOn () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
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virtual double | GetAmbient () |
| Set/Get the ambient lighting coefficient.
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virtual double[] | GetAmbientColor () |
| Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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virtual void | GetAmbientColor (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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virtual void | GetAmbientColor (IntPtr _arg) |
| Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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virtual double | GetAmbientMaxValue () |
| Set/Get the ambient lighting coefficient.
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virtual double | GetAmbientMinValue () |
| Set/Get the ambient lighting coefficient.
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virtual int | GetBackfaceCulling () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
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double[] | GetColor () |
| Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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void | GetColor (IntPtr rgb) |
| Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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void | GetColor (ref double r, ref double g, ref double b) |
| Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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virtual double | GetDiffuse () |
| Set/Get the diffuse lighting coefficient.
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virtual double[] | GetDiffuseColor () |
| Set/Get the diffuse surface color.
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virtual void | GetDiffuseColor (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the diffuse surface color.
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virtual void | GetDiffuseColor (IntPtr _arg) |
| Set/Get the diffuse surface color.
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virtual double | GetDiffuseMaxValue () |
| Set/Get the diffuse lighting coefficient.
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virtual double | GetDiffuseMinValue () |
| Set/Get the diffuse lighting coefficient.
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virtual double[] | GetEdgeColor () |
| Set/Get the color of primitive edges (if edge visibility is enabled).
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virtual void | GetEdgeColor (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the color of primitive edges (if edge visibility is enabled).
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virtual void | GetEdgeColor (IntPtr _arg) |
| Set/Get the color of primitive edges (if edge visibility is enabled).
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virtual int | GetEdgeVisibility () |
| Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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virtual int | GetFrontfaceCulling () |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
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virtual int | GetInterpolation () |
| Set the shading interpolation method for an object.
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string | GetInterpolationAsString () |
| Return the method of shading as a descriptive character string.
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virtual int | GetInterpolationMaxValue () |
| Set the shading interpolation method for an object.
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virtual int | GetInterpolationMinValue () |
| Set the shading interpolation method for an object.
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virtual bool | GetLighting () |
| Set/Get lighting flag for an object. Initial value is true.
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virtual int | GetLineStipplePattern () |
| Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
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virtual int | GetLineStippleRepeatFactor () |
| Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
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virtual int | GetLineStippleRepeatFactorMaxValue () |
| Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
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virtual int | GetLineStippleRepeatFactorMinValue () |
| Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
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virtual float | GetLineWidth () |
| Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual float | GetLineWidthMaxValue () |
| Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual float | GetLineWidthMinValue () |
| Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual vtkXMLMaterial | GetMaterial () |
| Get the material representation used for shading. The material will be used only when shading is enabled.
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virtual string | GetMaterialName () |
| Returns the name of the material currenly loaded, if any.
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int | GetNumberOfTextures () |
| Returns the number of textures in this property.
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virtual double | GetOpacity () |
| Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
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virtual double | GetOpacityMaxValue () |
| Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
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virtual double | GetOpacityMinValue () |
| Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
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virtual float | GetPointSize () |
| Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual float | GetPointSizeMaxValue () |
| Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual float | GetPointSizeMinValue () |
| Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual int | GetRepresentation () |
| Control the surface geometry representation for the object.
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string | GetRepresentationAsString () |
| Return the method of shading as a descriptive character string.
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virtual int | GetRepresentationMaxValue () |
| Control the surface geometry representation for the object.
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virtual int | GetRepresentationMinValue () |
| Control the surface geometry representation for the object.
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virtual vtkShaderProgram | GetShaderProgram () |
| Get the Shader program. If Material is not set/or not loaded properly, this will return null.
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virtual int | GetShading () |
| Enable/Disable shading. When shading is enabled, the Material must be set.
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virtual double | GetSpecular () |
| Set/Get the specular lighting coefficient.
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virtual double[] | GetSpecularColor () |
| Set/Get the specular surface color.
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virtual void | GetSpecularColor (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the specular surface color.
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virtual void | GetSpecularColor (IntPtr _arg) |
| Set/Get the specular surface color.
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virtual double | GetSpecularMaxValue () |
| Set/Get the specular lighting coefficient.
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virtual double | GetSpecularMinValue () |
| Set/Get the specular lighting coefficient.
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virtual double | GetSpecularPower () |
| Set/Get the specular power.
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virtual double | GetSpecularPowerMaxValue () |
| Set/Get the specular power.
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virtual double | GetSpecularPowerMinValue () |
| Set/Get the specular power.
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vtkTexture | GetTexture (string name) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
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vtkTexture | GetTexture (int unit) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
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virtual void | LightingOff () |
| Set/Get lighting flag for an object. Initial value is true.
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virtual void | LightingOn () |
| Set/Get lighting flag for an object. Initial value is true.
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void | LoadMaterial (string name) |
| Load the material. The material can be the name of a built-on material or the filename for a VTK material XML description.
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void | LoadMaterial (vtkXMLMaterial arg0) |
| Load the material given the material representation.
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void | LoadMaterialFromString (string materialxml) |
| Load the material given the contents of the material file.
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virtual void | PostRender (vtkActor arg0, vtkRenderer arg1) |
| This method renders the property as a backface property. TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.
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virtual void | ReleaseGraphicsResources (vtkWindow win) |
| Release any graphics resources that are being consumed by this property. The parameter window could be used to determine which graphic resources to release.
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void | RemoveAllTextures () |
| Remove all the textures.
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void | RemoveTexture (int unit) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
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void | RemoveTexture (string name) |
| Remove a texture from the collection. Note that the indices of all the subsquent textures, if any, will change.
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virtual void | Render (vtkActor arg0, vtkRenderer arg1) |
| This method causes the property to set up whatever is required for its instance variables. This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.
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virtual void | SetAmbient (double _arg) |
| Set/Get the ambient lighting coefficient.
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virtual void | SetAmbientColor (double _arg1, double _arg2, double _arg3) |
| Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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virtual void | SetAmbientColor (IntPtr _arg) |
| Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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virtual void | SetBackfaceCulling (int _arg) |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
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void | SetColor (double r, double g, double b) |
| Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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void | SetColor (IntPtr a) |
| Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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virtual void | SetDiffuse (double _arg) |
| Set/Get the diffuse lighting coefficient.
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virtual void | SetDiffuseColor (double _arg1, double _arg2, double _arg3) |
| Set/Get the diffuse surface color.
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virtual void | SetDiffuseColor (IntPtr _arg) |
| Set/Get the diffuse surface color.
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virtual void | SetEdgeColor (double _arg1, double _arg2, double _arg3) |
| Set/Get the color of primitive edges (if edge visibility is enabled).
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virtual void | SetEdgeColor (IntPtr _arg) |
| Set/Get the color of primitive edges (if edge visibility is enabled).
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virtual void | SetEdgeVisibility (int _arg) |
| Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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virtual void | SetFrontfaceCulling (int _arg) |
| Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
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virtual void | SetInterpolation (int _arg) |
| Set the shading interpolation method for an object.
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void | SetInterpolationToFlat () |
| Set the shading interpolation method for an object.
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void | SetInterpolationToGouraud () |
| Set the shading interpolation method for an object.
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void | SetInterpolationToPhong () |
| Set the shading interpolation method for an object.
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virtual void | SetLighting (bool _arg) |
| Set/Get lighting flag for an object. Initial value is true.
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virtual void | SetLineStipplePattern (int _arg) |
| Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
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virtual void | SetLineStippleRepeatFactor (int _arg) |
| Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
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virtual void | SetLineWidth (float _arg) |
| Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual void | SetOpacity (double _arg) |
| Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
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virtual void | SetPointSize (float _arg) |
| Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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virtual void | SetRepresentation (int _arg) |
| Control the surface geometry representation for the object.
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void | SetRepresentationToPoints () |
| Control the surface geometry representation for the object.
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void | SetRepresentationToSurface () |
| Control the surface geometry representation for the object.
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void | SetRepresentationToWireframe () |
| Control the surface geometry representation for the object.
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virtual void | SetShading (int _arg) |
| Enable/Disable shading. When shading is enabled, the Material must be set.
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virtual void | SetSpecular (double _arg) |
| Set/Get the specular lighting coefficient.
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virtual void | SetSpecularColor (double _arg1, double _arg2, double _arg3) |
| Set/Get the specular surface color.
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virtual void | SetSpecularColor (IntPtr _arg) |
| Set/Get the specular surface color.
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virtual void | SetSpecularPower (double _arg) |
| Set/Get the specular power.
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void | SetTexture (string name, vtkTexture texture) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
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void | SetTexture (int unit, vtkTexture texture) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
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virtual void | ShadingOff () |
| Enable/Disable shading. When shading is enabled, the Material must be set.
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virtual void | ShadingOn () |
| Enable/Disable shading. When shading is enabled, the Material must be set.
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | DebugOff () |
| Turn debugging output off.
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virtual void | DebugOn () |
| Turn debugging output on.
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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byte | GetDebug () |
| Get the value of the debug flag.
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virtual uint | GetMTime () |
| Return this object's modified time.
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object).
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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int | GetReferenceCount () |
| Return the current reference count of this object.
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
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