Public Member Functions |
| vtkCompositePolyDataMapper2 (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkCompositePolyDataMapper2 () |
| Undocumented Block
|
override int | IsA (string type) |
| Undocumented Block
|
new vtkCompositePolyDataMapper2 | NewInstance () |
| Undocumented Block
|
| vtkPainterPolyDataMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkPainterPolyDataMapper () |
| Undocumented Block
|
virtual vtkPainter | GetPainter () |
| Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.
|
virtual vtkPainter | GetSelectionPainter () |
| Get/Set the painter used when rendering the selection pass.
|
override bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
|
override void | MapDataArrayToMultiTextureAttribute (int unit, string dataArrayName, int fieldAssociation, int componentno) |
| Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.
|
override void | MapDataArrayToVertexAttribute (string vertexAttributeName, string dataArrayName, int fieldAssociation, int componentno) |
| Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.
|
override void | ReleaseGraphicsResources (vtkWindow arg0) |
| Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Merely propagates the call to the painter.
|
override void | RemoveAllVertexAttributeMappings () |
| Remove all vertex attributes.
|
override void | RemoveVertexAttributeMapping (string vertexAttributeName) |
| Remove a vertex attribute mapping.
|
override void | RenderPiece (vtkRenderer ren, vtkActor act) |
| Implemented by sub classes. Actual rendering is done here.
|
void | SetPainter (vtkPainter arg0) |
| Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.
|
void | SetSelectionPainter (vtkPainter arg0) |
| Get/Set the painter used when rendering the selection pass.
|
| vtkPolyDataMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkPolyDataMapper () |
| Undocumented Block
|
override double[] | GetBounds () |
| Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
|
override void | GetBounds (IntPtr bounds) |
| Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
|
virtual int | GetGhostLevel () |
| Set the number of ghost cells to return.
|
new vtkPolyData | GetInput () |
| Specify the input data to map.
|
virtual int | GetNumberOfPieces () |
| If you want only a part of the data, specify by setting the piece.
|
virtual int | GetNumberOfSubPieces () |
| If you want only a part of the data, specify by setting the piece.
|
virtual int | GetPiece () |
| If you want only a part of the data, specify by setting the piece.
|
override void | Render (vtkRenderer ren, vtkActor act) |
| This calls RenderPiece (in a for loop is streaming is necessary).
|
virtual void | SetGhostLevel (int _arg) |
| Set the number of ghost cells to return.
|
void | SetInput (vtkPolyData arg0) |
| Specify the input data to map.
|
virtual void | SetNumberOfPieces (int _arg) |
| If you want only a part of the data, specify by setting the piece.
|
virtual void | SetNumberOfSubPieces (int _arg) |
| If you want only a part of the data, specify by setting the piece.
|
virtual void | SetPiece (int _arg) |
| If you want only a part of the data, specify by setting the piece.
|
new void | ShallowCopy (vtkAbstractMapper m) |
| Make a shallow copy of this mapper.
|
override void | Update () |
| Update that sets the update piece first.
|
| vtkMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
void | ColorByArrayComponent (int arrayNum, int component) |
| Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
|
void | ColorByArrayComponent (string arrayName, int component) |
| Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
|
virtual void | CreateDefaultLookupTable () |
| Create default lookup table. Generally used to create one when none is available with the scalar data.
|
int | GetArrayAccessMode () |
| Get the array name or number and component to color by.
|
int | GetArrayComponent () |
| Get the array name or number and component to color by.
|
int | GetArrayId () |
| Get the array name or number and component to color by.
|
string | GetArrayName () |
| Get the array name or number and component to color by.
|
virtual int | GetColorMode () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
|
string | GetColorModeAsString () |
| Return the method of coloring scalar data.
|
virtual int | GetForceCompileOnly () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
virtual int | GetImmediateModeRendering () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
vtkDataSet | GetInputAsDataSet () |
| Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead.
|
virtual int | GetInterpolateScalarsBeforeMapping () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
|
vtkScalarsToColors | GetLookupTable () |
| Specify a lookup table for the mapper to use.
|
override uint | GetMTime () |
| Overload standard modified time function. If lookup table is modified, then this object is modified as well.
|
virtual double | GetRenderTime () |
| This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
|
virtual int | GetScalarMaterialMode () |
| Set/Get the light-model color mode.
|
string | GetScalarMaterialModeAsString () |
| Return the light-model color mode.
|
virtual int | GetScalarMode () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
string | GetScalarModeAsString () |
| Return the method for obtaining scalar data.
|
virtual double[] | GetScalarRange () |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
|
virtual void | GetScalarRange (IntPtr data) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
|
virtual int | GetScalarVisibility () |
| Turn on/off flag to control whether scalar data is used to color objects.
|
virtual int | GetStatic () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
|
virtual int | GetUseLookupTableScalarRange () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
|
virtual void | ImmediateModeRenderingOff () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
virtual void | ImmediateModeRenderingOn () |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
virtual void | InterpolateScalarsBeforeMappingOff () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
|
virtual void | InterpolateScalarsBeforeMappingOn () |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
|
vtkUnsignedCharArray | MapScalars (double alpha) |
| Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)
|
virtual void | ScalarVisibilityOff () |
| Turn on/off flag to control whether scalar data is used to color objects.
|
virtual void | ScalarVisibilityOn () |
| Turn on/off flag to control whether scalar data is used to color objects.
|
void | SelectColorArray (int arrayNum) |
| When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
|
void | SelectColorArray (string arrayName) |
| When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
|
virtual void | SetColorMode (int _arg) |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
|
void | SetColorModeToDefault () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
|
void | SetColorModeToMapScalars () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
|
void | SetForceCompileOnly (int value) |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
virtual void | SetImmediateModeRendering (int _arg) |
| Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
|
virtual void | SetInterpolateScalarsBeforeMapping (int _arg) |
| By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
|
void | SetLookupTable (vtkScalarsToColors lut) |
| Specify a lookup table for the mapper to use.
|
void | SetRenderTime (double time) |
| This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
|
virtual void | SetScalarMaterialMode (int _arg) |
| Set/Get the light-model color mode.
|
void | SetScalarMaterialModeToAmbient () |
| Set/Get the light-model color mode.
|
void | SetScalarMaterialModeToAmbientAndDiffuse () |
| Set/Get the light-model color mode.
|
void | SetScalarMaterialModeToDefault () |
| Set/Get the light-model color mode.
|
void | SetScalarMaterialModeToDiffuse () |
| Set/Get the light-model color mode.
|
virtual void | SetScalarMode (int _arg) |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToDefault () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToUseCellData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToUseCellFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToUseFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToUsePointData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
void | SetScalarModeToUsePointFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
|
virtual void | SetScalarRange (double _arg1, double _arg2) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
|
void | SetScalarRange (IntPtr _arg) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
|
virtual void | SetScalarVisibility (int _arg) |
| Turn on/off flag to control whether scalar data is used to color objects.
|
virtual void | SetStatic (int _arg) |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
|
virtual void | SetUseLookupTableScalarRange (int _arg) |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
|
virtual void | StaticOff () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
|
virtual void | StaticOn () |
| Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
|
virtual void | UseLookupTableScalarRangeOff () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
|
virtual void | UseLookupTableScalarRangeOn () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
|
| vtkAbstractMapper3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
double[] | GetCenter () |
| Return the Center of this mapper's data.
|
void | GetCenter (IntPtr center) |
| Return the Center of this mapper's data.
|
double | GetLength () |
| Return the diagonal length of this mappers bounding box.
|
virtual int | IsARayCastMapper () |
| Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper.
|
virtual int | IsARenderIntoImageMapper () |
| Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer.
|
| vtkAbstractMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
void | AddClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
|
virtual vtkPlaneCollection | GetClippingPlanes () |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
|
virtual double | GetTimeToDraw () |
| Get the time required to draw the geometry last time it was rendered
|
void | RemoveAllClippingPlanes () |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
|
void | RemoveClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
|
virtual void | SetClippingPlanes (vtkPlaneCollection arg0) |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
|
void | SetClippingPlanes (vtkPlanes planes) |
| An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes.
|
| vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkAlgorithm () |
| Undocumented Block
|
override void | Register (vtkObjectBase o) |
| Participate in garbage collection.
|
virtual void | AbortExecuteOff () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
virtual void | AbortExecuteOn () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
virtual void | AddInputConnection (int port, vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
|
virtual void | AddInputConnection (vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
|
virtual double | ComputePriority () |
| Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important.
|
void | ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair.
|
virtual int | GetAbortExecute () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
virtual uint | GetErrorCode () |
| The error code contains a possible error that occured while reading or writing the file.
|
vtkExecutive | GetExecutive () |
| Get this algorithm's executive. If it has none, a default executive will be created.
|
virtual vtkInformation | GetInformation () |
| Set/Get the information object associated with this algorithm.
|
vtkInformation | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm
|
vtkAlgorithmOutput | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port.
|
vtkDataObject | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection.
|
vtkInformation | GetInputPortInformation (int port) |
| Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input.
|
int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port.
|
int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm.
|
int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm.
|
vtkDataObject | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port.
|
vtkAlgorithmOutput | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
|
vtkAlgorithmOutput | GetOutputPort () |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
|
vtkInformation | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output.
|
virtual double | GetProgress () |
| Set/Get the execution progress of a process object.
|
virtual double | GetProgressMaxValue () |
| Set/Get the execution progress of a process object.
|
virtual double | GetProgressMinValue () |
| Set/Get the execution progress of a process object.
|
virtual string | GetProgressText () |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
|
virtual int | GetReleaseDataFlag () |
| Turn release data flag on or off for all output ports.
|
int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm
|
int | HasExecutive () |
| Check whether this algorithm has an assigned executive. This will NOT create a default executive.
|
virtual int | ModifyRequest (vtkInformation request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward.
|
int | ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo) |
| Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version.
|
void | ReleaseDataFlagOff () |
| Turn release data flag on or off for all output ports.
|
void | ReleaseDataFlagOn () |
| Turn release data flag on or off for all output ports.
|
void | RemoveAllInputs () |
| Remove all the input data.
|
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput input) |
| Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is
|
virtual void | SetAbortExecute (int _arg) |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
virtual void | SetExecutive (vtkExecutive executive) |
| Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive.
|
virtual void | SetInformation (vtkInformation arg0) |
| Set/Get the information object associated with this algorithm.
|
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
virtual void | SetInputArrayToProcess (int idx, vtkInformation info) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
virtual void | SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following:
|
virtual void | SetInputConnection (int port, vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
|
virtual void | SetInputConnection (vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
|
virtual void | SetProgress (double _arg) |
| Set/Get the execution progress of a process object.
|
void | SetProgressText (string ptext) |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
|
virtual void | SetReleaseDataFlag (int arg0) |
| Turn release data flag on or off for all output ports.
|
int | UpdateExtentIsEmpty (vtkDataObject output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
|
int | UpdateExtentIsEmpty (vtkInformation pinfo, int extentType) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
|
virtual void | UpdateInformation () |
| Backward compatibility method to invoke UpdateInformation on executive.
|
void | UpdateProgress (double amount) |
| Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1).
|
virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date.
|
| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | DebugOff () |
| Turn debugging output off.
|
virtual void | DebugOn () |
| Turn debugging output on.
|
vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
byte | GetDebug () |
| Get the value of the debug flag.
|
int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
|
override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
|
delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
|
void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
int | GetReferenceCount () |
| Return the current reference count of this object.
|
void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
|