Public Member Functions |
| vtkOpenGLPolyDataMapper2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkOpenGLPolyDataMapper2D () |
| Undocumented Block
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override int | IsA (string type) |
| Undocumented Block
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new vtkOpenGLPolyDataMapper2D | NewInstance () |
| Undocumented Block
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override void | RenderOverlay (vtkViewport viewport, vtkActor2D actor) |
| Actually draw the poly data.
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| vtkPolyDataMapper2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkPolyDataMapper2D () |
| Undocumented Block
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void | ColorByArrayComponent (int arrayNum, int component) |
| Choose which component of which field data array to color by.
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void | ColorByArrayComponent (string arrayName, int component) |
| Choose which component of which field data array to color by.
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virtual void | CreateDefaultLookupTable () |
| Create default lookup table. Generally used to create one when none is available with the scalar data.
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int | GetArrayAccessMode () |
| Get the array name or number and component to color by.
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int | GetArrayComponent () |
| Get the array name or number and component to color by.
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int | GetArrayId () |
| Get the array name or number and component to color by.
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string | GetArrayName () |
| Get the array name or number and component to color by.
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virtual int | GetColorMode () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)
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string | GetColorModeAsString () |
| Return the method of coloring scalar data.
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vtkPolyData | GetInput () |
| Set the input to the mapper.
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vtkScalarsToColors | GetLookupTable () |
| Specify a lookup table for the mapper to use.
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override uint | GetMTime () |
| Overload standard modified time function. If lookup table is modified, then this object is modified as well.
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virtual int | GetScalarMode () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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virtual double[] | GetScalarRange () |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual void | GetScalarRange (IntPtr data) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual int | GetScalarVisibility () |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual vtkCoordinate | GetTransformCoordinate () |
| Specify a vtkCoordinate object to be used to transform the vtkPolyData point coordinates. By default (no vtkCoordinate specified), the point coordinates are taken as local display coordinates.
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virtual int | GetUseLookupTableScalarRange () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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vtkUnsignedCharArray | MapScalars (double alpha) |
| Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)
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virtual void | ScalarVisibilityOff () |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual void | ScalarVisibilityOn () |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual void | SetColorMode (int _arg) |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)
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void | SetColorModeToDefault () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)
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void | SetColorModeToMapScalars () |
| Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)
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void | SetInput (vtkPolyData arg0) |
| Set the input to the mapper.
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void | SetLookupTable (vtkScalarsToColors lut) |
| Specify a lookup table for the mapper to use.
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virtual void | SetScalarMode (int _arg) |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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void | SetScalarModeToDefault () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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void | SetScalarModeToUseCellData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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void | SetScalarModeToUseCellFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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void | SetScalarModeToUsePointData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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void | SetScalarModeToUsePointFieldData () |
| Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.
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virtual void | SetScalarRange (double _arg1, double _arg2) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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void | SetScalarRange (IntPtr _arg) |
| Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
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virtual void | SetScalarVisibility (int _arg) |
| Turn on/off flag to control whether scalar data is used to color objects.
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virtual void | SetTransformCoordinate (vtkCoordinate arg0) |
| Specify a vtkCoordinate object to be used to transform the vtkPolyData point coordinates. By default (no vtkCoordinate specified), the point coordinates are taken as local display coordinates.
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virtual void | SetUseLookupTableScalarRange (int _arg) |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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new void | ShallowCopy (vtkAbstractMapper m) |
| Make a shallow copy of this mapper.
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virtual void | UseLookupTableScalarRangeOff () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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virtual void | UseLookupTableScalarRangeOn () |
| Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
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| vtkMapper2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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virtual int | HasTranslucentPolygonalGeometry () |
| Undocumented Block
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virtual void | RenderOpaqueGeometry (vtkViewport arg0, vtkActor2D arg1) |
| Undocumented Block
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virtual void | RenderTranslucentPolygonalGeometry (vtkViewport arg0, vtkActor2D arg1) |
| Undocumented Block
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| vtkAbstractMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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void | AddClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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virtual vtkPlaneCollection | GetClippingPlanes () |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
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virtual double | GetTimeToDraw () |
| Get the time required to draw the geometry last time it was rendered
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virtual void | ReleaseGraphicsResources (vtkWindow arg0) |
| Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release.
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void | RemoveAllClippingPlanes () |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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void | RemoveClippingPlane (vtkPlane plane) |
| Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
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virtual void | SetClippingPlanes (vtkPlaneCollection arg0) |
| Get/Set the vtkPlaneCollection which specifies the clipping planes.
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void | SetClippingPlanes (vtkPlanes planes) |
| An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes.
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| vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkAlgorithm () |
| Undocumented Block
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override void | Register (vtkObjectBase o) |
| Participate in garbage collection.
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virtual void | AbortExecuteOff () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | AbortExecuteOn () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | AddInputConnection (int port, vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
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virtual void | AddInputConnection (vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is
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virtual double | ComputePriority () |
| Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important.
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void | ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair.
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virtual int | GetAbortExecute () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual uint | GetErrorCode () |
| The error code contains a possible error that occured while reading or writing the file.
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vtkExecutive | GetExecutive () |
| Get this algorithm's executive. If it has none, a default executive will be created.
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virtual vtkInformation | GetInformation () |
| Set/Get the information object associated with this algorithm.
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vtkInformation | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm
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vtkAlgorithmOutput | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port.
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vtkDataObject | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection.
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vtkInformation | GetInputPortInformation (int port) |
| Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input.
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int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port.
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int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm.
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int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm.
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vtkDataObject | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port.
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vtkAlgorithmOutput | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
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vtkAlgorithmOutput | GetOutputPort () |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
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vtkInformation | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output.
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virtual double | GetProgress () |
| Set/Get the execution progress of a process object.
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virtual double | GetProgressMaxValue () |
| Set/Get the execution progress of a process object.
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virtual double | GetProgressMinValue () |
| Set/Get the execution progress of a process object.
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virtual string | GetProgressText () |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
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virtual int | GetReleaseDataFlag () |
| Turn release data flag on or off for all output ports.
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int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm
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int | HasExecutive () |
| Check whether this algorithm has an assigned executive. This will NOT create a default executive.
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virtual int | ModifyRequest (vtkInformation request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward.
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int | ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo) |
| Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version.
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void | ReleaseDataFlagOff () |
| Turn release data flag on or off for all output ports.
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void | ReleaseDataFlagOn () |
| Turn release data flag on or off for all output ports.
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void | RemoveAllInputs () |
| Remove all the input data.
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virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput input) |
| Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is
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virtual void | SetAbortExecute (int _arg) |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
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virtual void | SetExecutive (vtkExecutive executive) |
| Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive.
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virtual void | SetInformation (vtkInformation arg0) |
| Set/Get the information object associated with this algorithm.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, vtkInformation info) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following:
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virtual void | SetInputConnection (int port, vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
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virtual void | SetInputConnection (vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
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virtual void | SetProgress (double _arg) |
| Set/Get the execution progress of a process object.
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void | SetProgressText (string ptext) |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
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virtual void | SetReleaseDataFlag (int arg0) |
| Turn release data flag on or off for all output ports.
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virtual void | Update () |
| Bring this algorithm's outputs up-to-date.
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int | UpdateExtentIsEmpty (vtkDataObject output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
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int | UpdateExtentIsEmpty (vtkInformation pinfo, int extentType) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
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virtual void | UpdateInformation () |
| Backward compatibility method to invoke UpdateInformation on executive.
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void | UpdateProgress (double amount) |
| Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1).
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virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date.
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | DebugOff () |
| Turn debugging output off.
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virtual void | DebugOn () |
| Turn debugging output on.
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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byte | GetDebug () |
| Get the value of the debug flag.
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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int | GetReferenceCount () |
| Return the current reference count of this object.
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
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