#include <Inventor/events/SoButtonEvent.h>
Public Types | |
enum | State { UP, DOWN, UNKNOWN } |
Public Member Functions | |
SoButtonEvent (void) | |
virtual | ~SoButtonEvent () |
void | setState (SoButtonEvent::State state) |
SoButtonEvent::State | getState (void) const |
Static Public Member Functions | |
static void | initClass (void) |
The event classes which results from the user pushing buttons on some device (keyboard, mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for setting and getting the state of the button(s).
enum SoButtonEvent::State |
SoButtonEvent::SoButtonEvent | ( | void | ) |
Constructor.
SoButtonEvent::~SoButtonEvent | ( | ) | [virtual] |
Destructor.
void SoButtonEvent::setState | ( | SoButtonEvent::State | state | ) |
Set the state of the button which the user interacted with.
This method is used from the window specific device classes when translating events to the generic Coin library.
SoButtonEvent::State SoButtonEvent::getState | ( | void | ) | const |
Returns the state of the button which is the cause of the event, i.e. whether it was pushed down or released.
void SoButtonEvent::initClass | ( | void | ) | [static] |
Initialize the type information data.
Reimplemented from SoEvent.
Reimplemented in SoKeyboardEvent, SoMouseButtonEvent, and SoSpaceballButtonEvent.