SoTextureCoordinateBinding Class Reference
[Nodes]

The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes. More...

#include <Inventor/nodes/SoTextureCoordinateBinding.h>

Inheritance diagram for SoTextureCoordinateBinding:

SoNode SoFieldContainer SoBase

List of all members.

Public Types

enum  Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED }

Public Member Functions

 SoTextureCoordinateBinding (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFEnum value

Protected Member Functions

virtual ~SoTextureCoordinateBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)


Detailed Description

The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.

SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding.


Member Enumeration Documentation

enum SoTextureCoordinateBinding::Binding

The binding types available for the SoTextureCoordinateBinding::value field.

Enumerator:
PER_VERTEX  Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.

Texture Coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node.

PER_VERTEX_INDEXED  Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.

Texture coordinates are fetched by the index value settings of the shape.


Constructor & Destructor Documentation

SoTextureCoordinateBinding::SoTextureCoordinateBinding ( void   ) 

Constructor.

SoTextureCoordinateBinding::~SoTextureCoordinateBinding (  )  [protected, virtual]

Destructor.


Member Function Documentation

void SoTextureCoordinateBinding::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::doAction ( SoAction action  )  [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::callback ( SoCallbackAction action  )  [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::GLRender ( SoGLRenderAction action  )  [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::pick ( SoPickAction action  )  [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

SbBool SoTextureCoordinateBinding::readInstance ( SoInput in,
unsigned short  flags 
) [protected, virtual]

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.


Member Data Documentation

SoSFEnum SoTextureCoordinateBinding::value

Type of texturemap binding for subsequent shape nodes in the scenegraph. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED.


The documentation for this class was generated from the following files:
Generated on Sun Sep 23 00:19:17 2007 for Coin by  doxygen 1.5.3