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Global Function DATriangulate()

Calculate vertices of isoquant triangles in a 3-D distributed array. This takes a PETSc DA object, does some sanity checks, calculates array sizes, and then gets the local part of the array and passes it to Draw3DBlock for triangulation.

int DATriangulate ( DA theda, Vec X, int this, PetscScalar* minmax, int n_quants, PetscScalar* isoquants, PetscScalar* colors )


\begin{cxrefarglist}
\cxrefargitem{int DATriangulate} Returns 0 or an error code...
...or each isoquant, or PETSC\_NULL
if n\_quants=PETSC\_DECIDE.
\end{cxrefarglist}



root 2002-06-18