Capture() const | sf::RenderWindow | |
Close() | sf::Window | |
ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const | sf::RenderWindow | |
Create(VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings()) | sf::Window | |
Create(WindowHandle Handle, const WindowSettings &Params=WindowSettings()) | sf::Window | |
Display() | sf::Window | |
Draw(const Drawable &Object) const | sf::RenderWindow | |
EnableKeyRepeat(bool Enabled) | sf::Window | |
ForceContextInit() | sf::Window | [static] |
GetDefaultView() | sf::RenderWindow | |
GetEvent(Event &EventReceived) | sf::Window | |
GetFrameTime() const | sf::Window | |
GetHeight() const | sf::Window | |
GetInput() const | sf::Window | |
GetSettings() const | sf::Window | |
GetView() const | sf::RenderWindow | |
GetWidth() const | sf::Window | |
IsOpened() const | sf::Window | |
PreserveOpenGLStates(bool Preserve) | sf::RenderWindow | |
RenderWindow() | sf::RenderWindow | |
RenderWindow(VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings()) | sf::RenderWindow | |
RenderWindow(WindowHandle Handle, const WindowSettings &Params=WindowSettings()) | sf::RenderWindow | |
SetActive(bool Active=true) const | sf::Window | |
SetBackgroundColor(const Color &Col) | sf::RenderWindow | |
SetCursorPosition(unsigned int Left, unsigned int Top) | sf::Window | |
SetFramerateLimit(unsigned int Limit) | sf::Window | |
SetJoystickThreshold(float Threshold) | sf::Window | |
SetPosition(int Left, int Top) | sf::Window | |
SetView(const View &NewView) | sf::RenderWindow | |
Show(bool State) | sf::Window | |
ShowMouseCursor(bool Show) | sf::Window | |
UseVerticalSync(bool Enabled) | sf::Window | |
Window() | sf::Window | |
Window(VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings()) | sf::Window | |
Window(WindowHandle Handle, const WindowSettings &Params=WindowSettings()) | sf::Window | |
~RenderWindow() | sf::RenderWindow | [virtual] |
~Window() | sf::Window | [virtual] |
~WindowListener() | sf::WindowListener | [inline, protected, virtual] |